BearishSun 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 anni fa
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 anni fa
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 anni fa
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 anni fa
BsComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 anni fa
BsCoreObject.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCorePrerequisites.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 anni fa
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 anni fa
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 anni fa
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.h 24bfe213ef Added serialization for SceneObject transform 10 anni fa
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 anni fa
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 anni fa
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 anni fa
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anni fa
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 anni fa
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 anni fa
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 anni fa
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHString.h d293414daf Support for multiple StringTables 10 anni fa
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 anni fa
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 anni fa
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anni fa
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 anni fa
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 anni fa
BsMaterial.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 anni fa
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 anni fa
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMesh.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 anni fa
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsMeshData.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 anni fa
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 anni fa
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsOSInputHandler.h 24434868e3 More handle fixes 11 anni fa
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPass.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsPixelBuffer.h fc8f2b1eaf More documentation 11 anni fa
BsPixelData.h 71598ef68e Add "transparent" flag to shaders 10 anni fa
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 anni fa
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsPlatform.h ee9c441334 Proper UUID generation 10 anni fa
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 anni fa
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 anni fa
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 anni fa
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 anni fa
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 anni fa
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 anni fa
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anni fa
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 anni fa
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 anni fa
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsResources.h fb10aa71f2 Project Load/Unload (not tested) 10 anni fa
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 anni fa
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsSceneObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 anni fa
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 anni fa
BsShader.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 anni fa
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 anni fa
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsStringTable.h d293414daf Support for multiple StringTables 10 anni fa
BsStringTableManager.h d293414daf Support for multiple StringTables 10 anni fa
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 anni fa
BsTexture.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 anni fa
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 anni fa
BsUUID.h ee9c441334 Proper UUID generation 10 anni fa
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anni fa
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 anni fa