BearishSun 4a45674df4 Selection overlay is now properly animated 9 years ago
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BansheeCore 4a45674df4 Selection overlay is now properly animated 9 years ago
BansheeD3D11RenderAPI 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) 9 years ago
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 years ago
BansheeEditor 4a45674df4 Selection overlay is now properly animated 9 years ago
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 years ago
BansheeEngine 4a45674df4 Selection overlay is now properly animated 9 years ago
BansheeFBXImporter dd32259b26 Animation clip splitting functional 9 years ago
BansheeFMOD cde0fbf269 Fixing documentation errors 9 years ago
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 years ago
BansheeMono 25df5b2afa During FBX import account for original units and scale to meters 9 years ago
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 years ago
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 years ago
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BansheeSL 4a45674df4 Selection overlay is now properly animated 9 years ago
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 years ago
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
MBansheeEditor 6156944575 Move handle now behaves properly when the moved object has a rotated parent 9 years ago
MBansheeEngine ab7c1385b9 Animation sockets (bone binding) functional 9 years ago
RenderBeast 4a45674df4 Selection overlay is now properly animated 9 years ago
SBansheeEditor e7dbe16a48 Better animation split info inspector GUI 9 years ago
SBansheeEngine 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 years ago