BearishSun b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
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Win32 4f0d194556 Documentation il y a 10 ans
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes il y a 10 ans
BsCommonTypes.h b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
BsComponent.h 7466dd0d2f Documentation il y a 10 ans
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload il y a 10 ans
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsCorePrerequisites.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback il y a 10 ans
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: il y a 10 ans
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used il y a 10 ans
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsFont.h 098f8865e1 Font C# interface il y a 10 ans
BsFontDesc.h 098f8865e1 Font C# interface il y a 10 ans
BsFontImportOptions.h 4f0d194556 Documentation il y a 10 ans
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsFontManager.h 098f8865e1 Font C# interface il y a 10 ans
BsFontRTTI.h 098f8865e1 Font C# interface il y a 10 ans
BsGameObject.h d4f4151761 Documentation il y a 10 ans
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed il y a 10 ans
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff il y a 10 ans
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design il y a 11 ans
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders il y a 10 ans
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuParamDesc.h d1881075fa Various fixes to Renderer il y a 11 ans
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsGpuProgram.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHString.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP il y a 11 ans
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too il y a 11 ans
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working il y a 10 ans
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested il y a 11 ans
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsInput.h df620543a7 Documentation il y a 10 ans
BsInputFwd.h df620543a7 Documentation il y a 10 ans
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly il y a 11 ans
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around il y a 10 ans
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer il y a 10 ans
BsMeshBase.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design il y a 11 ans
BsMeshData.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties il y a 10 ans
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshManager.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes il y a 10 ans
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies il y a 11 ans
BsOSInputHandler.h 24434868e3 More handle fixes il y a 11 ans
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL il y a 10 ans
BsPixelBuffer.h fc8f2b1eaf More documentation il y a 11 ans
BsPixelData.h 1f31bf9385 Documentation il y a 10 ans
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsPixelUtil.h 1f31bf9385 Documentation il y a 10 ans
BsPixelVolume.h 1f31bf9385 Documentation il y a 10 ans
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer il y a 10 ans
BsPrefab.h 4f0d194556 Documentation il y a 10 ans
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) il y a 10 ans
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances il y a 10 ans
BsPrefabUtility.h 4f0d194556 Documentation il y a 10 ans
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler il y a 10 ans
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation il y a 11 ans
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive il y a 11 ans
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown il y a 11 ans
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore il y a 10 ans
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRawInputHandler.h a713a99a65 More documentation & input fixes il y a 11 ans
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI il y a 11 ans
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed il y a 10 ans
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderTarget.h 1f31bf9385 Documentation il y a 10 ans
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsRenderWindow.h 98191c04eb Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons il y a 10 ans
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation il y a 10 ans
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader il y a 10 ans
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation il y a 10 ans
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded il y a 10 ans
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener il y a 11 ans
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing il y a 10 ans
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource il y a 11 ans
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library il y a 10 ans
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management il y a 11 ans
BsResources.h f70ad040e9 Various fixes related to GUI array: il y a 10 ans
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object il y a 10 ans
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) il y a 10 ans
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 il y a 11 ans
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsSceneObject.h 4f0d194556 Documentation il y a 10 ans
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform il y a 10 ans
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library il y a 10 ans
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderManager.h 43c78bc4d0 WIP shader includes il y a 10 ans
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders il y a 10 ans
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsStringTable.h 4df779fdd5 Documentation il y a 10 ans
BsStringTableManager.h 4df779fdd5 Documentation il y a 10 ans
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window il y a 10 ans
BsSubMesh.h 0ddc6c09b5 Working on new UI il y a 10 ans
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core il y a 10 ans
BsTextData.h 7a6945b210 Added ScriptCode inspector il y a 10 ans
BsTexture.h 4df779fdd5 Documentation il y a 10 ans
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties il y a 10 ans
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer il y a 11 ans
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename il y a 11 ans
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design il y a 11 ans
BsUUID.h ee9c441334 Proper UUID generation il y a 10 ans
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference il y a 11 ans
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer il y a 11 ans
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators il y a 10 ans
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design il y a 11 ans
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement il y a 11 ans
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations il y a 10 ans
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) il y a 11 ans