Marko Pintera 6a24e0d39a ProjectLibrary save/load 12 年 前
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
Win32 d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 年 前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmApplication.cpp e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 年 前
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 年 前
CmBindableGpuParams.cpp 99f545b06f Added frame allocator 12 年 前
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 年 前
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) 12 年 前
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 年 前
CmCoreObject.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年 前
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCoreThread.cpp 99f545b06f Added frame allocator 12 年 前
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system 12 年 前
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 年 前
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmEventQuery.cpp 04132bc6d9 Queries WIP 12 年 前
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary 12 年 前
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年 前
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization 12 年 前
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 年 前
CmGameObjectManager.cpp da4647aaff Better handling when deserializing invalid game object handles 12 年 前
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters 12 年 前
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types 12 年 前
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer 12 年 前
CmGpuParams.cpp 99f545b06f Added frame allocator 12 年 前
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmGpuProgIncludeImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年 前
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types 12 年 前
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgramImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年 前
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 年 前
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) 12 年 前
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events 12 年 前
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 年 前
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes 12 年 前
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame 12 年 前
CmMeshManager.cpp 9392e45805 Better sub-mesh handling for Meshes 12 年 前
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes 12 年 前
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) 12 年 前
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmPass.cpp 99f545b06f Added frame allocator 12 年 前
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 年 前
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 年 前
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) 12 年 前
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView 12 年 前
CmPlatformWndProc.cpp 6824ae90d6 Added VirtualInput (still WIP but working) 12 年 前
CmProfiler.cpp 5fa7bee5a7 Refactored Math 12 年 前
CmQueryManager.cpp 7214304ace Added Timer queries 12 年 前
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年 前
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmRenderSystem.cpp e7e420a0a6 Almost final version of transient meshes and MeshHeap 12 年 前
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 年 前
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets 12 年 前
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 年 前
CmRenderWindowManager.cpp d7fcf5dc94 Properly send FocusLost event to windows (and in turn, to GUIElements) 12 年 前
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material 12 年 前
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 年 前
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load 12 年 前
CmResources.cpp 6a24e0d39a ProjectLibrary save/load 12 年 前
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmSceneObject.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) 12 年 前
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 年 前
CmTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. 12 年 前
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 年 前
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmTimerQuery.cpp 04132bc6d9 Queries WIP 12 年 前
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 年 前
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 年 前
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData 12 年 前
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 年 前
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) 12 年 前
CmWin32FolderMonitor.cpp 236f028298 Lots more work on ProjectLibrary, plus work on ResourceTreeView 12 年 前
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前