| 12345678910111213141516171819202122232425262728293031323334 |
- #pragma once
- #include "CmPrerequisites.h"
- #include "CmIReflectable.h"
- namespace CamelotEngine
- {
- class CM_EXPORT GameObject : public IReflectable
- {
- public:
- virtual ~GameObject()
- { }
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class GameObjectRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- };
- }
- #include "CmGameObjectHandle.h"
- namespace CamelotEngine
- {
- // Game object handles
- typedef GameObjectHandle<GameObject> HGameObject;
- typedef GameObjectHandle<SceneObject> HSceneObject;
- typedef GameObjectHandle<Component> HComponent;
- typedef GameObjectHandle<Camera> HCamera;
- typedef GameObjectHandle<Renderable> HRenderable;
- }
|