| .. |
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Cocoa
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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Win32
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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X11
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmApplication.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmBlendState.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmBlendStateRTTI.h
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e02ce5a386
Beggining work on fonts
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12 years ago |
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CmBuiltinMaterialManager.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmCamera.h
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5bf23618b8
Text material resolution now gets set dynamically
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12 years ago |
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CmCameraRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmCgProgram.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmCgProgramFactory.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmCgProgramRTTI.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmCommandQueue.h
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77df4b87a9
Finished porting to memory allocators
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12 years ago |
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CmCommonEnums.h
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adf8226151
Renamed blend modes
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12 years ago |
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CmComponent.h
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6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
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12 years ago |
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CmComponentRTTI.h
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49553c9008
Fixing some RTTI GameObject classes
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12 years ago |
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CmCoreObject.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmCoreObjectManager.h
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5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
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CmDeferredRenderContext.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmDepthStencilState.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmDepthStencilStateRTTI.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmFont.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmFontDesc.h
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1cfbcc30a9
Text visible on the screen
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12 years ago |
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CmFontImportOptions.h
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8bd15d0742
FontImporter now compiles - Freetype libraries were wrong earlier
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12 years ago |
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CmFontImportOptionsRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmFontManager.h
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d5a54ec7b4
Font characters now get neatly packed using a texture atlas
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12 years ago |
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CmFontRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmGUIElement.h
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4f6bbe7067
Added GUI bounds and gui widget transform
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12 years ago |
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CmGUIElementStyle.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGUILabel.h
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973145efa6
Tested text word wrap and alignment
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12 years ago |
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CmGUIManager.h
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ddd17628eb
Added overlays that will make 2D rendering easier
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12 years ago |
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CmGUIMaterialManager.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGUISkin.h
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9476a511d7
More work on GUI
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12 years ago |
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CmGUIWidget.h
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973145efa6
Tested text word wrap and alignment
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12 years ago |
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CmGameObject.h
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6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
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12 years ago |
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CmGameObjectHandle.h
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6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
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12 years ago |
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CmGameObjectRTTI.h
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49553c9008
Fixing some RTTI GameObject classes
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12 years ago |
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CmGpuBuffer.h
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5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
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CmGpuBufferView.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmGpuParamBlock.h
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5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
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CmGpuParamDesc.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmGpuParams.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGpuProgInclude.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGpuProgIncludeImporter.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGpuProgram.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGpuProgramImportOptions.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGpuProgramImportOptionsRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmGpuProgramImporter.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGpuProgramManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmGpuProgramParams.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmGpuProgramRTTI.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmHardwareBuffer.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmHardwareBufferManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmHighLevelGpuProgram.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmHighLevelGpuProgramManager.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmImageSprite.h
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6483812436
Added a bunch more of text rendering and general sprite code. Still WIP though
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12 years ago |
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CmImportOptions.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmImportOptionsRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmImporter.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmIndexBuffer.h
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5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
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CmIndexData.h
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c1aeb526d6
More mem alloc changes
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12 years ago |
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CmInput.h
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ece0eddd4c
More porting to allocators
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12 years ago |
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CmInputHandler.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmMaterial.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmMaterialManager.cpp
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmMaterialManager.h
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 years ago |
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CmMaterialRTTI.h
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46f6a8aeca
Updated ManagedMemoryBlock allocations
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12 years ago |
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CmMemAllocCategories.h
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54f71540e0
More allocator porting work
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12 years ago |
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CmMesh.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmMeshData.h
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ad0d30efcd
Ported MeshData so it both allocates and deallocates memory internally
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12 years ago |
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CmMeshDataRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmMeshManager.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmMultiRenderTexture.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmOSCursor.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmOcclusionQuery.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmOverlay.h
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4c253b1b1a
Renamed GameObject -> SceneObject
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12 years ago |
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CmOverlayManager.h
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7eadcafc4d
Fixed a bunch of issues with destroying of GameObjects (WIP)
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12 years ago |
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CmPass.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmPassRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmPixelBuffer.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmPrerequisites.h
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6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
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12 years ago |
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CmRasterizerState.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmRasterizerStateRTTI.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmRenderOperation.h
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ddd17628eb
Added overlays that will make 2D rendering easier
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12 years ago |
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CmRenderStateManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmRenderSystem.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmRenderSystemCapabilities.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmRenderSystemFactory.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 years ago |
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CmRenderSystemManager.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmRenderTarget.h
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5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
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CmRenderTexture.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmRenderWindow.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmRenderWindowManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
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12 years ago |
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CmRenderable.h
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4c253b1b1a
Renamed GameObject -> SceneObject
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12 years ago |
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CmRenderableRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmRenderer.h
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6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
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12 years ago |
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CmRendererFactory.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmRendererManager.h
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ff28162000
Added BuiltiMaterialManagers and more work on GUI
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12 years ago |
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CmResource.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmResourceHandle.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmResourceHandleRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmResourceRTTI.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmResources.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmResourcesRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
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CmSamplerState.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
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CmSamplerStateRTTI.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmSceneManager.h
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6f31de4b3e
GameObjectHandle now uses a raw pointer instead of a shared one
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12 years ago |
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CmSceneObject.h
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97589a7a46
Fixed issue with text rendering where spaces were being rendered as invalid glyphs
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12 years ago |
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CmSceneObjectRTTI.h
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49553c9008
Fixing some RTTI GameObject classes
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12 years ago |
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CmShader.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmShaderRTTI.h
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e02ce5a386
Beggining work on fonts
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12 years ago |
|
CmSpecificImporter.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
|
CmSprite.h
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4f6bbe7067
Added GUI bounds and gui widget transform
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12 years ago |
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CmSpriteTexture.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
|
CmTechnique.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
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13 years ago |
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CmTechniqueRTTI.h
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8606499f7a
More memory allocator related changes
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12 years ago |
|
CmTextSprite.h
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54c08871e0
Renamed handles and add GameObject handles
|
12 years ago |
|
CmTexture.h
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54c08871e0
Renamed handles and add GameObject handles
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12 years ago |
|
CmTextureManager.h
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86e70a3b26
Ported all CoreObjects to use custom allocators
|
12 years ago |
|
CmTextureRTTI.h
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8606499f7a
More memory allocator related changes
|
12 years ago |
|
CmTextureView.h
|
5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
|
CmVertexBuffer.h
|
5a64dff9db
CoreGpuObject -> CoreObject
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12 years ago |
|
CmVertexData.h
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c1aeb526d6
More mem alloc changes
|
12 years ago |
|
CmVertexDeclaration.h
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15a13feeb0
Updated MeshData so it is much easier to use
|
12 years ago |
|
CmVertexDeclarationRTTI.h
|
15a13feeb0
Updated MeshData so it is much easier to use
|
12 years ago |
|
CmViewport.h
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5bf23618b8
Text material resolution now gets set dynamically
|
12 years ago |
|
CmWindowEventUtilities.h
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877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 years ago |
|
stdafx.h
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 years ago |
|
targetver.h
|
877db0dc33
Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project)
|
13 years ago |