CmSpriteTexture.h 301 B

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  1. #pragma once
  2. #include "CmPrerequisites.h"
  3. #include "CmVector2.h"
  4. namespace CamelotEngine
  5. {
  6. class CM_EXPORT SpriteTexture
  7. {
  8. public:
  9. const HTexture& getBaseTexture() const { return mBaseTexture; }
  10. private:
  11. HTexture mBaseTexture;
  12. Vector2 mUVOffset;
  13. Vector2 mUVScale;
  14. };
  15. }