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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmComponent.h"
- namespace CamelotEngine
- {
- class CM_EXPORT Renderable : public Component
- {
- public:
- void setMesh(HMesh mesh) { mMesh = mesh; }
- void setMaterial(HMaterial material) { mMaterial = material; }
- HMesh getMesh() const { return mMesh; }
- HMaterial getMaterial() const { return mMaterial; }
- private:
- HMesh mMesh;
- HMaterial mMaterial;
- /************************************************************************/
- /* COMPONENT OVERRIDES */
- /************************************************************************/
- protected:
- friend class SceneObject;
- /** Standard constructor.
- */
- Renderable(const HSceneObject& parent);
- public:
- virtual void update() {}
- /************************************************************************/
- /* RTTI */
- /************************************************************************/
- public:
- friend class RenderableRTTI;
- static RTTITypeBase* getRTTIStatic();
- virtual RTTITypeBase* getRTTI() const;
- protected:
- Renderable() {} // Serialization only
- };
- }
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