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- #pragma once
- #include "CmPrerequisites.h"
- #include "CmComponent.h"
- namespace CamelotEngine
- {
- /**
- * @brief Overlay components are a special type of components that can be attached directly
- * to a Camera and used for rendering 2D graphics. Camera will render any of its overlay
- * components after it has rendered the rest of the scene, so these components are usually
- * used for GUI elements and full screen effects.
- */
- class CM_EXPORT Overlay : public Component
- {
- public:
- virtual ~Overlay();
- virtual void render(const Camera* camera, DeferredRenderContextPtr& renderContext) const = 0;
- protected:
- friend class SceneObject;
- Overlay(const HSceneObject& parent);
- };
- }
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