BearishSun 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes %!s(int64=9) %!d(string=hai) anos
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BansheeCore 3bfa432c8c Fixing an crash when number of animation curves doesn't match the number of skeleton bones %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI c62f5e09fa Fixing crash on shutdown %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BansheeEditor 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine 9a6ee5a831 Root motion import implemented %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 9a6ee5a831 Root motion import implemented %!s(int64=9) %!d(string=hai) anos
BansheeFMOD cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) %!s(int64=9) %!d(string=hai) anos
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BansheeSL 621d0f7d33 Properly handle multiple defines in a shader %!s(int64=9) %!d(string=hai) anos
BansheeUtility 9a8244ddc4 Renaming a folder in project library no longer causes a full reimport of all files in that folder %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes %!s(int64=9) %!d(string=hai) anos
MBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options %!s(int64=9) %!d(string=hai) anos
RenderBeast e26feb2393 Properly check for valid vertex descriptor for morph meshes %!s(int64=9) %!d(string=hai) anos
SBansheeEditor 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes %!s(int64=9) %!d(string=hai) anos
SBansheeEngine ab1fe95dc9 Added root motion property to animation clip and mesh import options %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: %!s(int64=9) %!d(string=hai) anos