BearishSun fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 роки тому
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 роки тому
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 роки тому
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 роки тому
BsAnimationCurve.h 362e8f530a Updated docs 9 роки тому
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 роки тому
BsAnimationManager.h f6514d571d Fixed a concurrency issue with the animation thread 9 роки тому
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 роки тому
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 роки тому
BsAudioClip.h a774a03552 AnimationClip foundation 9 роки тому
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 роки тому
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 роки тому
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 роки тому
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 роки тому
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 роки тому
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 роки тому
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 роки тому
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 роки тому
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 роки тому
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 роки тому
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 роки тому
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 роки тому
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 роки тому
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 роки тому
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 роки тому
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 роки тому
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 роки тому
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 роки тому
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 10 роки тому
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 роки тому
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 10 роки тому
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 10 роки тому
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 роки тому
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 роки тому
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 роки тому
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 роки тому
BsCommandBuffer.h 50b2daaa81 Added an separate object that encapsulates entire pipeline states to Render API, to more easily match up with Vulkan internals 9 роки тому
BsCommandBufferManager.h 2efdfb1800 Updating docs 9 роки тому
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 роки тому
BsCommonTypes.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 роки тому
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 роки тому
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 роки тому
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 10 роки тому
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 роки тому
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 роки тому
BsCorePrerequisites.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 роки тому
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 роки тому
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 роки тому
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 роки тому
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 роки тому
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 роки тому
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 10 роки тому
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 роки тому
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 роки тому
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 роки тому
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsFJoint.h 916f246010 Joint fixes: 9 роки тому
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 роки тому
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 10 роки тому
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 роки тому
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 роки тому
BsGpuBuffer.h ba7860bb93 Neater VertexBuffer creation 9 роки тому
BsGpuBufferView.h 046cd0b6a2 Neater GpuBuffer creation 9 роки тому
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 роки тому
BsGpuParamBlockBuffer.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 роки тому
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 роки тому
BsGpuParams.h 3bbc25413f Added device index property to GPU params, GPU param block buffer and vertex declaration types, in preparation for multi-GPU support 9 роки тому
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 роки тому
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 роки тому
BsGpuProgram.h 34e313c12d Neater creation of GpuPrograms 9 роки тому
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 роки тому
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsHardwareBuffer.h e2fcd6419d Cleaning up render API 9 роки тому
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 роки тому
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 роки тому
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 роки тому
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsImporter.h a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 роки тому
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 роки тому
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsMaterial.h 362e8f530a Updated docs 9 роки тому
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 роки тому
BsMaterialParams.h 362e8f530a Updated docs 9 роки тому
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 роки тому
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 роки тому
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 роки тому
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 роки тому
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 роки тому
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 роки тому
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 роки тому
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 роки тому
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 роки тому
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 роки тому
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 роки тому
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 роки тому
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 роки тому
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 роки тому
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 роки тому
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsPhysics.h f92ea8ea21 Removed unused Physics code 9 роки тому
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 10 роки тому
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 10 роки тому
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 роки тому
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 роки тому
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 роки тому
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 10 роки тому
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 роки тому
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 роки тому
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 роки тому
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 роки тому
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 роки тому
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 роки тому
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 роки тому
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 роки тому
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 роки тому
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 роки тому
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 роки тому
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 10 роки тому
BsRenderAPI.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsRenderAPICapabilities.h 9555982752 Fixing OpenGL texture and image binding 9 роки тому
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 10 роки тому
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsRenderStateManager.h 9d9a222d00 Vulkan startup 9 роки тому
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 роки тому
BsRenderTarget.h 9bfe9675a3 Getting rid of MultiRenderTexture as implementation is now merged into RenderTexture class since modern APIs don't make the distinction between the two 9 роки тому
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 роки тому
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 роки тому
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 роки тому
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 роки тому
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 роки тому
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 10 роки тому
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 роки тому
BsResources.h 584feaa51c Added play on start for audio sources 9 роки тому
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 роки тому
BsSamplerState.h 58d28d8ffb Fix missing include 9 роки тому
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 10 роки тому
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 роки тому
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 роки тому
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 роки тому
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 10 роки тому
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 10 роки тому
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 роки тому
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 роки тому
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 роки тому
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 роки тому
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 10 роки тому
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 10 роки тому
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 роки тому
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 роки тому
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 10 роки тому
BsTexture.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 роки тому
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 роки тому
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 роки тому
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 10 роки тому
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 роки тому
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 10 роки тому
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 роки тому
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 10 роки тому
BsVertexDataDesc.h eb5d33c976 Post processing: 9 роки тому
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsVertexDeclaration.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 роки тому
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 10 роки тому
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 10 роки тому
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 10 роки тому
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 роки тому