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Blit.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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Clear.bsl
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088aacbffd
Bugfix: Fix Vulkan complaining about an unused vertex attribute
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8 år sedan |
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DebugDraw.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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Default.bsl
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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8 år sedan |
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DeferredDirectionalLight.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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DeferredIBLFinalize.bsl
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43d2f892e1
Feature: Added a separate rendering path for when tiled deferred is not available
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8 år sedan |
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DeferredIBLProbe.bsl
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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8 år sedan |
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DeferredIBLSetup.bsl
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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8 år sedan |
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DeferredIBLSky.bsl
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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8 år sedan |
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DeferredPointLight.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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Diffuse.bsl
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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8 år sedan |
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FlatFramebufferToTexture.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 år sedan |
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IrradianceAccumulateCubeSH.bsl
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 år sedan |
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IrradianceAccumulateSH.bsl
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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8 år sedan |
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IrradianceComputeSH.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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IrradianceComputeSHFrag.bsl
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52db9da338
Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations
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8 år sedan |
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IrradianceEvaluate.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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IrradianceProjectSH.bsl
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 år sedan |
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IrradianceReduceSH.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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LightGridLLCreation.bsl
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4891a95151
Final big bulk of work for shadow mapping (Untested)
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8 år sedan |
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LightGridLLReduction.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 år sedan |
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MSAACoverage.bsl
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4c4e57de0d
Bugfix: Removing incorrect variation from MSAACoverage shader
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8 år sedan |
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MSAACoverageStencil.bsl
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1fe0027295
WIP: Getting OpenGL up to date
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8 år sedan |
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PPBuildHiZ.bsl
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 år sedan |
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PPCreateTonemapLUT.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPDownsample.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPEncodeDepth.bsl
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b149802ac8
Feature: Depth range can now be encoded when rendering reflection probes
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8 år sedan |
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PPEyeAdaptHistogram.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 år sedan |
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PPEyeAdaptHistogramReduce.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 år sedan |
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PPEyeAdaptation.bsl
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3d6cceab7d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 år sedan |
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PPEyeAdaptationBasic.bsl
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 år sedan |
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PPEyeAdaptationBasicSetup.bsl
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b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
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8 år sedan |
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PPFXAA.bsl
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845452c806
Added FXAA
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8 år sedan |
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PPGaussianBlur.bsl
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a5ac5b5584
DOF now works with MSAA
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8 år sedan |
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PPGaussianDOFCombine.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPGaussianDOFSeparate.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPSSAO.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPSSAOBlur.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPSSAODownsample.bsl
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824849ff57
Added upsampling to SSAO (untested)
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8 år sedan |
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PPSSRResolve.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPSSRStencil.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPSSRTrace.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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PPTonemapping.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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ReflectionCubeDownsample.bsl
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ffc2208374
Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions)
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8 år sedan |
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ReflectionCubeImportanceSample.bsl
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2f7eef36ea
Added importance sampling to SSR (non-temporal for now)
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8 år sedan |
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ShadowDepthCube.bsl
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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8 år sedan |
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ShadowDepthDirectional.bsl
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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8 år sedan |
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ShadowDepthNormal.bsl
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4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
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8 år sedan |
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ShadowProject.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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ShadowProjectOmni.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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ShadowProjectStencil.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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Skybox.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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SpriteImageAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 år sedan |
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SpriteImageNoAlpha.bsl
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1523924732
Updated engine shaders to new BSL syntax
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8 år sedan |
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SpriteLine.bsl
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cd0fb1257c
Fixed sprite line rendering shader
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8 år sedan |
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SpriteText.bsl
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af7e3c0606
Feature: Added 'alias' modified to BSL
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8 år sedan |
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TetrahedraRender.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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TiledDeferredImageBasedLighting.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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TiledDeferredLighting.bsl
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 år sedan |
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Transparent.bsl
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12c294d9c1
Refactor: Vertex input shaders are now handled in a much cleaner way
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8 år sedan |