BearishSun 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 anos atrás
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BsCamera.cpp c57de7effa Bugfix: Crash on shutdown when camera in scene 8 anos atrás
BsCamera.h 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 anos atrás
BsIBLUtility.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anos atrás
BsIBLUtility.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anos atrás
BsLight.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anos atrás
BsLight.h c4540199ba Bugfix: Fixing script code crashes related to garbage collection 8 anos atrás
BsLightProbeVolume.cpp 2c07aa8733 Bugfix: Fixing a flicker when irradiance volume is first created, caused by uninitialized SH coefficient data 8 anos atrás
BsLightProbeVolume.h b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 anos atrás
BsParamBlocks.cpp af46409c10 Feature: Linux is now a fully supported platform 8 anos atrás
BsParamBlocks.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsReflectionProbe.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anos atrás
BsReflectionProbe.h 9ffe230544 Refactor: Moving UUIDs from string to 128 bit representation 8 anos atrás
BsRenderSettings.cpp c4540199ba Bugfix: Fixing script code crashes related to garbage collection 8 anos atrás
BsRenderSettings.h 90f5f648bf WIP: Script bindings 8 anos atrás
BsRenderable.cpp 63ef0b05cf Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view 8 anos atrás
BsRenderable.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor 8 anos atrás
BsRenderer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRenderer.h 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 anos atrás
BsRendererExtension.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererExtension.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererManager.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererManager.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererMeshData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 anos atrás
BsRendererMeshData.h f1062acc40 WIP: Script bindings 8 anos atrás
BsSkybox.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators 8 anos atrás
BsSkybox.h 5c727c9470 Bugfix: Getting Skybox component operational in the editor 8 anos atrás