| .. |
|
BsCamera.cpp
|
c57de7effa
Bugfix: Crash on shutdown when camera in scene
|
8 anos atrás |
|
BsCamera.h
|
63ef0b05cf
Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view
|
8 anos atrás |
|
BsIBLUtility.cpp
|
b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
|
8 anos atrás |
|
BsIBLUtility.h
|
b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
|
8 anos atrás |
|
BsLight.cpp
|
24a1f44cd8
Refactor: Cleaned up custom allocators
|
8 anos atrás |
|
BsLight.h
|
c4540199ba
Bugfix: Fixing script code crashes related to garbage collection
|
8 anos atrás |
|
BsLightProbeVolume.cpp
|
2c07aa8733
Bugfix: Fixing a flicker when irradiance volume is first created, caused by uninitialized SH coefficient data
|
8 anos atrás |
|
BsLightProbeVolume.h
|
b52bd59e1d
WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles
|
8 anos atrás |
|
BsParamBlocks.cpp
|
af46409c10
Feature: Linux is now a fully supported platform
|
8 anos atrás |
|
BsParamBlocks.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
|
BsReflectionProbe.cpp
|
24a1f44cd8
Refactor: Cleaned up custom allocators
|
8 anos atrás |
|
BsReflectionProbe.h
|
9ffe230544
Refactor: Moving UUIDs from string to 128 bit representation
|
8 anos atrás |
|
BsRenderSettings.cpp
|
c4540199ba
Bugfix: Fixing script code crashes related to garbage collection
|
8 anos atrás |
|
BsRenderSettings.h
|
90f5f648bf
WIP: Script bindings
|
8 anos atrás |
|
BsRenderable.cpp
|
63ef0b05cf
Bugfix: Camera loaded from a saved scene will now properly be displayed in the Game view
|
8 anos atrás |
|
BsRenderable.h
|
5c727c9470
Bugfix: Getting Skybox component operational in the editor
|
8 anos atrás |
|
BsRenderer.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
|
BsRenderer.h
|
4c16e8e817
Bugfix: Shadow rendering now works correctly and will account for animated meshes
|
8 anos atrás |
|
BsRendererExtension.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
|
BsRendererExtension.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
|
BsRendererFactory.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
|
BsRendererManager.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
|
BsRendererManager.h
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
|
BsRendererMeshData.cpp
|
1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
|
8 anos atrás |
|
BsRendererMeshData.h
|
f1062acc40
WIP: Script bindings
|
8 anos atrás |
|
BsSkybox.cpp
|
24a1f44cd8
Refactor: Cleaned up custom allocators
|
8 anos atrás |
|
BsSkybox.h
|
5c727c9470
Bugfix: Getting Skybox component operational in the editor
|
8 anos atrás |