BearishSun 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 лет назад
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 лет назад
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 лет назад
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 лет назад
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 лет назад
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 лет назад
BsManagedResource.h eb562f23fc Documentation 10 лет назад
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 лет назад
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 лет назад
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsManagedResourceRTTI.h eb562f23fc Documentation 10 лет назад
BsManagedSerializableArray.h a9b0455b1c Documentation 10 лет назад
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 лет назад
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 лет назад
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 лет назад
BsManagedSerializableDiff.h 4527457d2f Documentation 10 лет назад
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 лет назад
BsManagedSerializableList.h 4527457d2f Documentation 10 лет назад
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 лет назад
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 лет назад
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 лет назад
BsManagedSerializableObjectInfoRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 лет назад
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 лет назад
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 лет назад
BsScriptAsyncOp.h 598f1785c6 Documentation 10 лет назад
BsScriptBoneWeight.h 598f1785c6 Documentation 10 лет назад
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 лет назад
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 лет назад
BsScriptColor.h 598f1785c6 Documentation 10 лет назад
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 лет назад
BsScriptContextMenu.h 598f1785c6 Documentation 10 лет назад
BsScriptCursor.h 598f1785c6 Documentation 10 лет назад
BsScriptDebug.h 598f1785c6 Documentation 10 лет назад
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 лет назад
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 лет назад
BsScriptGUIButton.h 9565409788 Documentation 10 лет назад
BsScriptGUIContent.h 9565409788 Documentation 10 лет назад
BsScriptGUIElement.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 лет назад
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 лет назад
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 лет назад
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 лет назад
BsScriptGUILabel.h e3d3e734a2 Documentation 10 лет назад
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 лет назад
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 лет назад
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 лет назад
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 лет назад
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 лет назад
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 лет назад
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 лет назад
BsScriptGUITexture.h e3d3e734a2 Documentation 10 лет назад
BsScriptGUIToggle.h 200ca8179a WIP project window 10 лет назад
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 лет назад
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 лет назад
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 лет назад
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 лет назад
BsScriptInput.h 8dbbf30c09 Documentation 10 лет назад
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 лет назад
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 лет назад
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptMeshData.h a2831fc54b Documentation 10 лет назад
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 лет назад
BsScriptObjectImpl.h a2831fc54b Documentation 10 лет назад
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 лет назад
BsScriptPixelData.h a2831fc54b Documentation 10 лет назад
BsScriptPixelUtility.h a2831fc54b Documentation 10 лет назад
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 лет назад
BsScriptRenderTarget.h a2831fc54b Documentation 10 лет назад
BsScriptRenderTexture.h a2831fc54b Documentation 10 лет назад
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 лет назад
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 лет назад
BsScriptResource.h fcbefc5c89 Added editor's dirty resource management system 10 лет назад
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 лет назад
BsScriptScene.h 059d757ac5 Added a way to find scene objects by name 10 лет назад
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 лет назад
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableField.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableList.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 лет назад
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 лет назад
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 лет назад
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects 10 лет назад
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 лет назад
BsScriptTexture.h 6d0bba2023 Documentation 10 лет назад
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 лет назад
BsScriptTime.h 6d0bba2023 Documentation 10 лет назад
BsScriptVector.h 6d0bba2023 Documentation 10 лет назад
BsScriptVector2I.h 6d0bba2023 Documentation 10 лет назад
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 лет назад
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 лет назад