Marko Pintera 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
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BsBuiltinEditorResources.cpp 608f13044e Fixed handle line rendering so they're always in front 11 anni fa
BsCmdRecordSO.cpp 734f25c36c Deferred destruction of game objects 11 anni fa
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDockManager.cpp d61a7ecffd A lot more work on C# scene window 11 anni fa
BsDockManagerLayout.cpp d61a7ecffd A lot more work on C# scene window 11 anni fa
BsEditorApplication.cpp 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsEditorSettings.cpp 17e7648476 Work on handles: 11 anni fa
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 anni fa
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 anni fa
BsEditorWidget.cpp d61a7ecffd A lot more work on C# scene window 11 anni fa
BsEditorWidgetContainer.cpp 46eb1edb0f WIP Scene window 11 anni fa
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 anni fa
BsEditorWidgetManager.cpp d61a7ecffd A lot more work on C# scene window 11 anni fa
BsEditorWindow.cpp 46eb1edb0f WIP Scene window 11 anni fa
BsEditorWindowBase.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 anni fa
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 anni fa
BsGUIColor.cpp d61a7ecffd A lot more work on C# scene window 11 anni fa
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 anni fa
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 anni fa
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsGUIMenuBar.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 anni fa
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsGUITabbedTitleBar.cpp 291d0bb7bd Fixed render target properties so they are updated properly 11 anni fa
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 anni fa
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 anni fa
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 anni fa
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 anni fa
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 anni fa
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 anni fa
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 anni fa
BsGUIWindowFrameWidget.cpp 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anni fa
BsGizmoManager.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsHandleDrawManager.cpp 17e7648476 Work on handles: 11 anni fa
BsHandleManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 anni fa
BsHandleSlider.cpp 17e7648476 Work on handles: 11 anni fa
BsHandleSliderDisc.cpp ad79f66da3 Scene view refactor (moving it to C#) 11 anni fa
BsHandleSliderLine.cpp 17e7648476 Work on handles: 11 anni fa
BsHandleSliderManager.cpp 24f99ac96e Various fixes in order to get handles operational 11 anni fa
BsHandleSliderPlane.cpp 24434868e3 More handle fixes 11 anni fa
BsMainEditorWindow.cpp 46eb1edb0f WIP Scene window 11 anni fa
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 anni fa
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anni fa
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 anni fa
BsSceneEditorWidget.cpp 46eb1edb0f WIP Scene window 11 anni fa
BsSceneGrid.cpp 46eb1edb0f WIP Scene window 11 anni fa
BsScenePicking.cpp 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anni fa
BsSceneViewHandler.cpp 24434868e3 More handle fixes 11 anni fa
BsSelection.cpp 13b511ed32 Clicking on empty space deselects the selected scene object 11 anni fa
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anni fa
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 anni fa
DbgEditorWidget1.cpp 46eb1edb0f WIP Scene window 11 anni fa
DbgEditorWidget2.cpp aca40afae2 Moved methods for manipulating render target from sim thread from core accessor to RenderTarget/RenderWindow 11 anni fa