BearishSun 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation 9 yıl önce
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BansheeCore 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation 9 yıl önce
BansheeD3D11RenderAPI 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) 9 yıl önce
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 yıl önce
BansheeEditor 142748717f Properly save and load anim curve tangents 9 yıl önce
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 yıl önce
BansheeEngine 58a9f821fe Various frontend improvements to animation editor 9 yıl önce
BansheeFBXImporter 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load 9 yıl önce
BansheeFMOD cde0fbf269 Fixing documentation errors 9 yıl önce
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 yıl önce
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 yıl önce
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 yıl önce
BansheeMono 25df5b2afa During FBX import account for original units and scale to meters 9 yıl önce
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 yıl önce
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 yıl önce
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 yıl önce
BansheeSL 6f316d48bf Added support for shader technique inheritance 9 yıl önce
BansheeUtility da2ccca154 Bugfixes for skeletal animation and animation editor 9 yıl önce
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 yıl önce
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 yıl önce
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 yıl önce
MBansheeEditor 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation 9 yıl önce
MBansheeEngine 9d909059b1 Animation clip now stores sample rate so animation editor can properly set it on load 9 yıl önce
RenderBeast da2ccca154 Bugfixes for skeletal animation and animation editor 9 yıl önce
SBansheeEditor e7dbe16a48 Better animation split info inspector GUI 9 yıl önce
SBansheeEngine 55a6d68e29 Fixing euler <-> quaternion curve conversion tangent calculation 9 yıl önce
CMakeLists.txt 43cd5643e8 New minimum required version 9 yıl önce