#3d #game-engine #engine #gamedev

Marko Pintera 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
CamelotClient 5c64304d91 Re-enabled D3D9ResourceManager (still crashes on quit, but will fix with new way of resource management) %!s(int64=13) %!d(string=hai) anos
CamelotD3D11RenderSystem 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
CamelotD3D9Renderer 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
CamelotFBXImporter 19e874a87d Material serialization (untested) %!s(int64=13) %!d(string=hai) anos
CamelotForwardRenderer c62037b142 Parsing samplers & textures with the same name now works %!s(int64=13) %!d(string=hai) anos
CamelotFreeImgImporter 19e874a87d Material serialization (untested) %!s(int64=13) %!d(string=hai) anos
CamelotGLRenderer 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
CamelotOISInput 19e874a87d Material serialization (untested) %!s(int64=13) %!d(string=hai) anos
CamelotRenderer 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
CamelotUtility 59628fa944 Renamed IDestroyable to CoreGpuObject and added more features to it %!s(int64=13) %!d(string=hai) anos
CamelotRenderer.sln f31858229c GL with new depth stencil works %!s(int64=13) %!d(string=hai) anos
Dependencies.txt d71ac4d2a8 OIS works %!s(int64=13) %!d(string=hai) anos
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms %!s(int64=13) %!d(string=hai) anos