BearishSun 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 年之前
..
Win32 d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsAnimation.h 9a6ee5a831 Root motion import implemented 9 年之前
BsAnimationClip.h 9a6ee5a831 Root motion import implemented 9 年之前
BsAnimationClipRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年之前
BsAnimationCurve.h 362e8f530a Updated docs 9 年之前
BsAnimationCurveRTTI.h 950b5b52d7 Added a flags field to animation curves 9 年之前
BsAnimationManager.h d1a3aea867 Fix typo in code 9 年之前
BsAnimationUtility.h e660d4fe4f Offset all animation clips to start at time 0 on import 9 年之前
BsAudio.h 73e30ce934 Added a quicker way to play audio clips without having to create scene objects and audio source components 9 年之前
BsAudioClip.h a774a03552 AnimationClip foundation 9 年之前
BsAudioClipImportOptions.h f786c98c14 Getting OpenAudio functional 9 年之前
BsAudioClipImportOptionsRTTI.h 4286c7a151 Added a way to convert audio bit depth on import (OpenAL only supports 8 and 16 bits) 9 年之前
BsAudioClipRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsAudioListener.h 7756e2673d Updated documentation for Audio API 9 年之前
BsAudioManager.h 3cf4301a82 Audio system registration, start-up and shutdown 9 年之前
BsAudioSource.h fa03beab16 Hot reload of audio clips 9 年之前
BsAudioUtility.h 7677db2b9e 8-bit PCM samples are now stored in signed format to be compatible with FMOD 9 年之前
BsBlendState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsBlendStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsBoxCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsCAudioListener.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCAudioListenerRTTI.h 28e8be2526 Added C++ components for AudioListener and AudioSource 9 年之前
BsCAudioSource.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCAudioSourceRTTI.h 584feaa51c Added play on start for audio sources 9 年之前
BsCBoxCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCBoxColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCamera.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCCapsuleCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsCCapsuleColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCharacterController.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsCCharacterControllerRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCCollider.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCD6Joint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年之前
BsCD6JointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCDistanceJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年之前
BsCDistanceJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCFixedJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCFixedJointRTTI.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsCHingeJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年之前
BsCHingeJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCMeshCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsCMeshColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCPlaneCollider.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsCPlaneColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCRigidbody.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCRigidbodyRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSliderJoint.h bbfbc8ba37 More tweaks to joint visualizations and transforms in order to make them more intuitive 9 年之前
BsCSliderJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSphereCollider.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsCSphereColliderRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCSphericalJoint.h d1f5784a43 Refactored native Joint components so they use the descriptor structure for initialization 9 年之前
BsCSphericalJointRTTI.h 16c1bf808d Refactored RTTI macros so they don't require two separate definitions for a single field 9 年之前
BsCamera.h 9d73cc1da2 Various tweaks to the previous merge 9 年之前
BsCameraRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCapsuleCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsCharacterController.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsCollider.h fc4cb1eb60 Add missing include for FLT_MAX 9 年之前
BsCommandBuffer.h 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 年之前
BsCommandBufferManager.h ebed609b8e Refactored command buffer submission and sync in order to resolve some design issue with previous sync approach, as well as command buffer IDs 9 年之前
BsCommandQueue.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsCommonTypes.h 1d6bc6a027 Fixing command buffer synchronization logic: Command buffers with different IDs now properly ignore sync if they are executing on the same queue 9 年之前
BsComponent.h 399936e1bf Properly initialize notify flags when deserializing a Component 9 年之前
BsComponentRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsCoreApplication.h 3cf4301a82 Audio system registration, start-up and shutdown 9 年之前
BsCoreObject.h 4b94620550 Added materials manual, plus some doc improvements 9 年之前
BsCoreObjectCore.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsCoreObjectManager.h 712739f2c2 Fixing an issue where core thead sync would sometimes not finish on destroyed objects, leaking objects and memory 9 年之前
BsCorePrerequisites.h 59db12dbc5 Added special Vulkan command buffers for transfer operations 9 年之前
BsCoreRenderer.h 76dee9fbf8 Morph shape animation (WIP) 9 年之前
BsCoreSceneManager.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsCoreThread.h e7f45a5e0e Animation playback (WIP) 9 年之前
BsCoreThreadAccessor.h d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 年之前
BsCurveCache.h e7f45a5e0e Animation playback (WIP) 9 年之前
BsD6Joint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsDeferredCallManager.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsDepthStencilState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsDepthStencilStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsDistanceJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsEventQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsFCollider.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsFJoint.h 916f246010 Joint fixes: 9 年之前
BsFixedJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsFont.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsFontDesc.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsFontImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsFontImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsFontManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsFontRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGameObject.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsGameObjectHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 年之前
BsGameObjectHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGameObjectManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsGameObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsGpuBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 年之前
BsGpuParam.h 4a45674df4 Selection overlay is now properly animated 9 年之前
BsGpuParamBlockBuffer.h 588076b7cc Refactoring hardware buffer write/read API, in preparation for Vulkan HW buffer transfer implementation 9 年之前
BsGpuParamDesc.h 474d810214 Extended GPU params with a "set" field to match the Vulkan descriptor format better 9 年之前
BsGpuParams.h a83a41fd15 Vulkan resource descriptors WIP 9 年之前
BsGpuParamsSet.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 年之前
BsGpuPipelineState.h a6abddedc3 Added multi-GPU constructors for GpuPipeline, RenderTexture, Mesh and MeshHeap 9 年之前
BsGpuProgram.h e80b15d955 Add EnumClassHash to hash enum types 9 年之前
BsGpuProgramManager.h 34e313c12d Neater creation of GpuPrograms 9 年之前
BsGpuProgramRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsGpuResourceData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsGpuResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsHString.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsHardwareBuffer.h 252c0e9f0a Fixing hardware buffer transfer default queue indices 9 年之前
BsHardwareBufferManager.h 7c72303823 Updated docs to match the new resource creation methods 9 年之前
BsHingeJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsIResourceListener.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsIconUtility.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsImportOptions.h 27d5b94da0 Animation curve splitting (WIP) 9 年之前
BsImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsImporter.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 年之前
BsIndexBuffer.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsInput.h 71b1f79b19 Use hardware GUI line rendering instead of shader-based one, it didn't look as good as it needed and there were design issues 9 年之前
BsInputFwd.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsJoint.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsMaterial.h 362e8f530a Updated docs 9 年之前
BsMaterialManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsMaterialParam.h 78a144768e Mark material parameters as dirty when they are modified 9 年之前
BsMaterialParams.h 362e8f530a Updated docs 9 年之前
BsMaterialParamsRTTI.h da2ccca154 Bugfixes for skeletal animation and animation editor 9 年之前
BsMaterialRTTI.h 44face5b03 Added material params to the core thread Material object, in preparation of refactor 9 年之前
BsMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsMeshBase.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsMeshBaseRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsMeshCollider.h fa03beab16 Hot reload of audio clips 9 年之前
BsMeshData.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsMeshDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年之前
BsMeshHeap.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsMeshImportOptions.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年之前
BsMeshImportOptionsRTTI.h ab1fe95dc9 Added root motion property to animation clip and mesh import options 9 年之前
BsMeshManager.h 92aca46056 Added morph shapes to Mesh 9 年之前
BsMeshRTTI.h 92aca46056 Added morph shapes to Mesh 9 年之前
BsMeshUtility.h a69052d9c5 Morph shape evaluation 9 年之前
BsMorphShapes.h b89005a830 Added morph shape curve evaluation 9 年之前
BsMorphShapesRTTI.h b89005a830 Added morph shape curve evaluation 9 年之前
BsOSInputHandler.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsOcclusionQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsParamBlocks.h 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 年之前
BsPass.h f574633f78 DirectX 11 now uses combined pipeline states instead of individually setting per-stage states and programs. This way the system more closely matches modern API's like Vulkan. 9 年之前
BsPassRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPhysics.h e75714d01c Add some missing includes 9 年之前
BsPhysicsCommon.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsPhysicsManager.h fe2e34ed16 More work on improving documentation for doxygen generation 9 年之前
BsPhysicsMaterial.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsPhysicsMaterialRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPhysicsMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsPhysicsMeshRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPixelData.h 9d73cc1da2 Various tweaks to the previous merge 9 年之前
BsPixelDataRTTI.h 63c61046cd Refactor serialization/RTTI system so it supports streaming 9 年之前
BsPixelUtil.h 9d73cc1da2 Various tweaks to the previous merge 9 年之前
BsPixelVolume.h 986677a738 More work on improving documentation for doxygen generation 9 年之前
BsPlaneCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsPlatform.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsPostProcessSettings.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsPostProcessSettingsRTTI.h 8d74761ad7 Moved camera to core layer so animation manager has access to it 9 年之前
BsPrefab.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 年之前
BsPrefabDiff.h 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BsPrefabDiffRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsPrefabRTTI.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 年之前
BsPrefabUtility.h 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 年之前
BsProfilerCPU.h c168935089 Timers now use std::chrono 9 年之前
BsProfilerGPU.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 年之前
BsProfilingManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsQueryManager.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsRasterizerState.h f5a8d36faa Fix std::hash being specialized outside of namespace std 9 年之前
BsRasterizerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsRawInputHandler.h 4b94620550 Added materials manual, plus some doc improvements 9 年之前
BsRenderAPI.h b267abf39a Vulkan render API swapBuffers() method hooked up 9 年之前
BsRenderAPICapabilities.h 142c7970fc Cleaned up render API capabilities class 9 年之前
BsRenderAPIFactory.h cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 年之前
BsRenderAPIManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsRenderStateManager.h ca328eff7d Finishing up Vulkan sampler states 9 年之前
BsRenderStats.h 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 年之前
BsRenderTarget.h b267abf39a Vulkan render API swapBuffers() method hooked up 9 年之前
BsRenderTexture.h 7c72303823 Updated docs to match the new resource creation methods 9 年之前
BsRenderWindow.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsRenderWindowManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsRendererFactory.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsRendererManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsRendererMeshData.h a69052d9c5 Morph shape evaluation 9 年之前
BsResource.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年之前
BsResourceHandle.h a493fc48d2 Remove inline keyword for a couple methods not defined in headers 9 年之前
BsResourceHandleRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsResourceListenerManager.h d05d39222f Replacing ugly thread primitive macros with a non-macro alternative 9 年之前
BsResourceManifest.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsResourceManifestRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsResourceMetaData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsResourceMetaDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsResourceRTTI.h 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 年之前
BsResources.h be32987d81 Replacing data files with .json manifest file, in order to prevent a massive amount of data file updates whenever the resource cache is rebuilt 9 年之前
BsRigidbody.h f92ea8ea21 Removed unused Physics code 9 年之前
BsSamplerState.h e75714d01c Add some missing includes 9 年之前
BsSamplerStateRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSavedResourceData.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsSavedResourceDataRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsSceneObject.h 90a42af3f4 Fixing a crash due to SceneObject restore operation (objects were instantiated before their IDs were restored) 9 年之前
BsSceneObjectRTTI.h 4cdfc44554 Modified game object deserialization code in order to fix an access violation that was happening with game object's RTTI fields were being accessed without actual serialization/deserialization 9 年之前
BsShader.h 12cb86711c Updating docs to reflect the render API changes 9 年之前
BsShaderDefines.h 5dae318f4a More work on post-processing pipeline 9 年之前
BsShaderImportOptions.h 321f21af1c BSLFX #defines now support expressions 9 年之前
BsShaderImportOptionsRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsShaderInclude.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsShaderIncludeImporter.h 6ca96399d6 Added WAV, Ogg Vorbis and FLAC file readers 9 年之前
BsShaderIncludeRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsShaderManager.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsShaderRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSkeleton.h 2a084db072 Users can now manually manipulate animated skeleton bones through scene object transforms 9 年之前
BsSkeletonMask.h 6164237881 Added bone filtering to animation 9 年之前
BsSkeletonRTTI.h 0242ecc59b Skeleton pose evaluation with support for blending and layers 9 年之前
BsSliderJoint.h 404e48cf57 Refactored low-level physics Joint code so it uses descriptor structures for initialization 9 年之前
BsSpecificImporter.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsSphereCollider.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsSphericalJoint.h 8d394ebd50 Finishing up work on Joint initialization refactor 9 年之前
BsStringTable.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsStringTableManager.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsStringTableRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前
BsSubMesh.h fa2ddc24d5 Added some Banshee -> Vulkan enum mappings 9 年之前
BsTechnique.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 年之前
BsTechniqueRTTI.h e4637da406 Added tags to material techniques 9 年之前
BsTextData.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsTexture.h 99d14364e5 More work on Vulkan: 9 年之前
BsTextureImportOptions.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsTextureImportOptionsRTTI.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsTextureManager.h 7c72303823 Updated docs to match the new resource creation methods 9 年之前
BsTextureRTTI.h 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 年之前
BsTextureView.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsTimerQuery.h aaaf9d4c33 Extended GPU query creation so they accept a GPU index, in order to support creation on multiple GPUs in the future 9 年之前
BsTransientMesh.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsUUID.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsUtility.h 74bb75edef More work on improving documentation for doxygen generation 9 年之前
BsVertexBuffer.h ba7860bb93 Neater VertexBuffer creation 9 年之前
BsVertexData.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 年之前
BsVertexDataDesc.h eb5d33c976 Post processing: 9 年之前
BsVertexDataDescRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsVertexDeclaration.h d404af9297 Added Vulkan vertex input manager 9 年之前
BsVertexDeclarationRTTI.h 4c421e2f74 BansheeUtility and BansheeCore now compiles fine with Clang (no errors, no warnings) 9 年之前
BsVideoModeInfo.h 0a448db0af More work on improving documentation for Doxygen generation. 9 年之前
BsViewport.h 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 年之前
BsViewportRTTI.h f0f6b7ad8a Updated serialization/deserialization so it accepts a set of global parameters provided to all serialization/deserialization callbacks 9 年之前