Marko Pintera 5bf23618b8 Text material resolution now gets set dynamically 12 年之前
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
Win32 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmApplication.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmBlendState.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmBlendStateRTTI.h e02ce5a386 Beggining work on fonts 12 年之前
CmBuiltinMaterialManager.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmCamera.h 5bf23618b8 Text material resolution now gets set dynamically 12 年之前
CmCameraRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmCgProgram.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmCgProgramFactory.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmCgProgramRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmCommandQueue.h 77df4b87a9 Finished porting to memory allocators 12 年之前
CmCommonEnums.h adf8226151 Renamed blend modes 12 年之前
CmComponent.h 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 年之前
CmComponentRTTI.h 49553c9008 Fixing some RTTI GameObject classes 12 年之前
CmCoreObject.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年之前
CmCoreObjectManager.h 5a64dff9db CoreGpuObject -> CoreObject 12 年之前
CmDeferredRenderContext.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmDepthStencilState.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmDepthStencilStateRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmFont.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmFontDesc.h 1cfbcc30a9 Text visible on the screen 12 年之前
CmFontImportOptions.h 8bd15d0742 FontImporter now compiles - Freetype libraries were wrong earlier 12 年之前
CmFontImportOptionsRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmFontManager.h d5a54ec7b4 Font characters now get neatly packed using a texture atlas 12 年之前
CmFontRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmGUIElement.h def09316de All GUI objects get properly unloaded 12 年之前
CmGUIElementStyle.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGUILabel.h 973145efa6 Tested text word wrap and alignment 12 年之前
CmGUIManager.h ddd17628eb Added overlays that will make 2D rendering easier 12 年之前
CmGUIMaterialManager.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGUISkin.h 9476a511d7 More work on GUI 12 年之前
CmGUIWidget.h 973145efa6 Tested text word wrap and alignment 12 年之前
CmGameObject.h 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 年之前
CmGameObjectHandle.h 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 年之前
CmGameObjectRTTI.h 49553c9008 Fixing some RTTI GameObject classes 12 年之前
CmGpuBuffer.h 5a64dff9db CoreGpuObject -> CoreObject 12 年之前
CmGpuBufferView.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmGpuParamBlock.h 5a64dff9db CoreGpuObject -> CoreObject 12 年之前
CmGpuParamDesc.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmGpuParams.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGpuProgInclude.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGpuProgIncludeImporter.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGpuProgram.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGpuProgramImportOptions.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGpuProgramImportOptionsRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmGpuProgramImporter.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGpuProgramManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年之前
CmGpuProgramParams.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmGpuProgramRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmHardwareBuffer.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmHardwareBufferManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年之前
CmHighLevelGpuProgram.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmHighLevelGpuProgramManager.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmImageSprite.h 6483812436 Added a bunch more of text rendering and general sprite code. Still WIP though 12 年之前
CmImportOptions.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmImportOptionsRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmImporter.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmIndexBuffer.h 5a64dff9db CoreGpuObject -> CoreObject 12 年之前
CmIndexData.h c1aeb526d6 More mem alloc changes 12 年之前
CmInput.h ece0eddd4c More porting to allocators 12 年之前
CmInputHandler.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmMaterial.h 8606499f7a More memory allocator related changes 12 年之前
CmMaterialManager.cpp 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年之前
CmMaterialManager.h ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 年之前
CmMaterialRTTI.h 46f6a8aeca Updated ManagedMemoryBlock allocations 12 年之前
CmMemAllocCategories.h 54f71540e0 More allocator porting work 12 年之前
CmMesh.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmMeshData.h ad0d30efcd Ported MeshData so it both allocates and deallocates memory internally 12 年之前
CmMeshDataRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmMeshManager.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmMultiRenderTexture.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmOSCursor.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmOcclusionQuery.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmOverlay.h 4c253b1b1a Renamed GameObject -> SceneObject 12 年之前
CmOverlayManager.h 7eadcafc4d Fixed a bunch of issues with destroying of GameObjects (WIP) 12 年之前
CmPass.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmPassRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmPixelBuffer.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmPrerequisites.h 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 年之前
CmRasterizerState.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmRasterizerStateRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmRenderOperation.h ddd17628eb Added overlays that will make 2D rendering easier 12 年之前
CmRenderStateManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年之前
CmRenderSystem.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmRenderSystemCapabilities.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmRenderSystemFactory.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmRenderSystemManager.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmRenderTarget.h 5a64dff9db CoreGpuObject -> CoreObject 12 年之前
CmRenderTexture.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmRenderWindow.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmRenderWindowManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年之前
CmRenderable.h 4c253b1b1a Renamed GameObject -> SceneObject 12 年之前
CmRenderableRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmRenderer.h 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 年之前
CmRendererFactory.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmRendererManager.h ff28162000 Added BuiltiMaterialManagers and more work on GUI 12 年之前
CmResource.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmResourceHandle.h 8606499f7a More memory allocator related changes 12 年之前
CmResourceHandleRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmResourceRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmResources.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmResourcesRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmSamplerState.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmSamplerStateRTTI.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmSceneManager.h 6f31de4b3e GameObjectHandle now uses a raw pointer instead of a shared one 12 年之前
CmSceneObject.h 97589a7a46 Fixed issue with text rendering where spaces were being rendered as invalid glyphs 12 年之前
CmSceneObjectRTTI.h 49553c9008 Fixing some RTTI GameObject classes 12 年之前
CmShader.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmShaderRTTI.h e02ce5a386 Beggining work on fonts 12 年之前
CmSpecificImporter.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmSprite.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmSpriteTexture.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmTechnique.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
CmTechniqueRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmTextSprite.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmTexture.h 54c08871e0 Renamed handles and add GameObject handles 12 年之前
CmTextureManager.h 86e70a3b26 Ported all CoreObjects to use custom allocators 12 年之前
CmTextureRTTI.h 8606499f7a More memory allocator related changes 12 年之前
CmTextureView.h 5a64dff9db CoreGpuObject -> CoreObject 12 年之前
CmVertexBuffer.h 5a64dff9db CoreGpuObject -> CoreObject 12 年之前
CmVertexData.h c1aeb526d6 More mem alloc changes 12 年之前
CmVertexDeclaration.h 15a13feeb0 Updated MeshData so it is much easier to use 12 年之前
CmVertexDeclarationRTTI.h 15a13feeb0 Updated MeshData so it is much easier to use 12 年之前
CmViewport.h 5bf23618b8 Text material resolution now gets set dynamically 12 年之前
CmWindowEventUtilities.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
stdafx.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前
targetver.h 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年之前