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- #include "CmMaterialRTTI.h"
- #include "CmMaterialManager.h"
- #include "CmGpuParamDesc.h"
- namespace CamelotEngine
- {
- RTTITypeBase* MaterialFloatParam::getRTTIStatic() { return MaterialFloatParamRTTI::instance(); }
- RTTITypeBase* MaterialFloatParam::getRTTI() const { return MaterialFloatParam::getRTTIStatic(); }
- RTTITypeBase* MaterialVec2Param::getRTTIStatic() { return MaterialVec2ParamRTTI::instance(); }
- RTTITypeBase* MaterialVec2Param::getRTTI() const { return MaterialVec2Param::getRTTIStatic(); }
- RTTITypeBase* MaterialVec3Param::getRTTIStatic() { return MaterialVec3ParamRTTI::instance(); }
- RTTITypeBase* MaterialVec3Param::getRTTI() const { return MaterialVec3Param::getRTTIStatic(); }
- RTTITypeBase* MaterialVec4Param::getRTTIStatic() { return MaterialVec4ParamRTTI::instance(); }
- RTTITypeBase* MaterialVec4Param::getRTTI() const { return MaterialVec4Param::getRTTIStatic(); }
- RTTITypeBase* MaterialMat3Param::getRTTIStatic() { return MaterialMat3ParamRTTI::instance(); }
- RTTITypeBase* MaterialMat3Param::getRTTI() const { return MaterialMat3Param::getRTTIStatic(); }
- RTTITypeBase* MaterialMat4Param::getRTTIStatic() { return MaterialMat4ParamRTTI::instance(); }
- RTTITypeBase* MaterialMat4Param::getRTTI() const { return MaterialMat4Param::getRTTIStatic(); }
- RTTITypeBase* MaterialStructParam::getRTTIStatic() { return MaterialStructParamRTTI::instance(); }
- RTTITypeBase* MaterialStructParam::getRTTI() const { return MaterialStructParam::getRTTIStatic(); }
- RTTITypeBase* MaterialTextureParam::getRTTIStatic() { return MaterialTextureParamRTTI::instance(); }
- RTTITypeBase* MaterialTextureParam::getRTTI() const { return MaterialTextureParam::getRTTIStatic(); }
- RTTITypeBase* MaterialSamplerStateParam::getRTTIStatic() { return MaterialSamplerStateParamRTTI::instance(); }
- RTTITypeBase* MaterialSamplerStateParam::getRTTI() const { return MaterialSamplerStateParam::getRTTIStatic(); }
- RTTITypeBase* MaterialParams::getRTTIStatic() { return MaterialParamsRTTI::instance(); }
- RTTITypeBase* MaterialParams::getRTTI() const { return MaterialParams::getRTTIStatic(); }
- void MaterialRTTI::onSerializationStarted(IReflectable* obj)
- {
- Material* material = static_cast<Material*>(obj);
- std::shared_ptr<MaterialParams> params = std::shared_ptr<MaterialParams>(CM_NEW(MaterialParams, ScratchAlloc) MaterialParams(),
- &MemAllocDeleter<MaterialParams, ScratchAlloc>::deleter);
- ShaderPtr shader = material->getShader();
- if(shader != nullptr)
- {
- const map<String, String>::type& validParamNames = material->getValidParamNames();
- for(auto iter = validParamNames.begin(); iter != validParamNames.end(); ++iter)
- {
- GpuParamType type = shader->getParamType(iter->first);
- if(type == GPT_DATA)
- {
- const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->first);
- switch(paramDesc.type)
- {
- case GPDT_FLOAT1:
- {
- for(UINT32 i = 0; i < paramDesc.arraySize; i++)
- {
- MaterialFloatParam param;
- param.name = iter->first;
- param.value = material->getFloat(iter->first, i);
- param.arrayIdx = i;
- params->floatParams.push_back(param);
- }
- }
- break;
- case GPDT_FLOAT2:
- {
- for(UINT32 i = 0; i < paramDesc.arraySize; i++)
- {
- MaterialVec2Param param;
- param.name = iter->first;
- param.value = material->getVec2(iter->first, i);
- param.arrayIdx = i;
- params->vec2Params.push_back(param);
- }
- }
- break;
- case GPDT_FLOAT3:
- {
- for(UINT32 i = 0; i < paramDesc.arraySize; i++)
- {
- MaterialVec3Param param;
- param.name = iter->first;
- param.value = material->getVec3(iter->first, i);
- param.arrayIdx = i;
- params->vec3Params.push_back(param);
- }
- }
- break;
- case GPDT_FLOAT4:
- {
- for(UINT32 i = 0; i < paramDesc.arraySize; i++)
- {
- MaterialVec4Param param;
- param.name = iter->first;
- param.value = material->getVec4(iter->first, i);
- param.arrayIdx = i;
- params->vec4Params.push_back(param);
- }
- }
- break;
- case GPDT_MATRIX_3X3:
- {
- for(UINT32 i = 0; i < paramDesc.arraySize; i++)
- {
- MaterialMat3Param param;
- param.name = iter->first;
- param.value = material->getMat3(iter->first, i);
- param.arrayIdx = i;
- params->mat3Params.push_back(param);
- }
- }
- break;
- case GPDT_MATRIX_4X4:
- {
- for(UINT32 i = 0; i < paramDesc.arraySize; i++)
- {
- MaterialMat4Param param;
- param.name = iter->first;
- param.value = material->getMat4(iter->first, i);
- param.arrayIdx = i;
- params->mat4Params.push_back(param);
- }
- }
- break;
- case GPDT_STRUCT:
- {
- for(UINT32 i = 0; i < paramDesc.arraySize; i++)
- {
- MaterialStructParam param;
- param.name = iter->first;
- param.value = material->getStructData(iter->first, i);
- param.arrayIdx = i;
- param.elementSize = paramDesc.elementSize;
- params->structParams.push_back(param);
- }
- }
- break;
- default:
- CM_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
- }
- }
- else if(type == GPT_OBJECT)
- {
- const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->first);
- if(Shader::isSampler(paramDesc.type))
- {
- MaterialSamplerStateParam param;
- param.name = iter->first;
- param.value = material->getSamplerState(iter->first);
- params->samplerStateParams.push_back(param);
- }
- else if(Shader::isTexture(paramDesc.type))
- {
- MaterialTextureParam param;
- param.name = iter->first;
- param.value = material->getTexture(iter->first);
- params->textureParams.push_back(param);
- }
- else if(Shader::isBuffer(paramDesc.type))
- {
- CM_EXCEPT(NotImplementedException, "Buffers can't be serialized yet."); // TODO
- }
- else
- {
- CM_EXCEPT(InternalErrorException, "Cannot serialize this paramater type: " + toString(paramDesc.type));
- }
- }
- else
- CM_EXCEPT(InternalErrorException, "Invalid parameter type.");
- }
- }
- material->mRTTIData = params;
- }
- void MaterialRTTI::onSerializationEnded(IReflectable* obj)
- {
- Material* material = static_cast<Material*>(obj);
- material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
- }
- void MaterialRTTI::onDeserializationStarted(IReflectable* obj)
- {
- // Do nothing
- }
- void MaterialRTTI::onDeserializationEnded(IReflectable* obj)
- {
- Material* material = static_cast<Material*>(obj);
- if(material->mRTTIData.empty())
- return;
- material->initBestTechnique();
- std::shared_ptr<MaterialParams> params = boost::any_cast<std::shared_ptr<MaterialParams>>(material->mRTTIData);
- ShaderPtr shader = material->getShader();
- if(shader != nullptr)
- {
- for(auto iter = params->floatParams.begin(); iter != params->floatParams.end(); ++iter)
- {
- if(!shader->hasDataParam(iter->name))
- continue;
- const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
- if(paramDesc.type != GPDT_FLOAT1 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
- continue;
- material->setFloat(iter->name, iter->value, iter->arrayIdx);
- }
- for(auto iter = params->vec2Params.begin(); iter != params->vec2Params.end(); ++iter)
- {
- if(!shader->hasDataParam(iter->name))
- continue;
- const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
- if(paramDesc.type != GPDT_FLOAT2 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
- continue;
- material->setVec2(iter->name, iter->value, iter->arrayIdx);
- }
- for(auto iter = params->vec3Params.begin(); iter != params->vec3Params.end(); ++iter)
- {
- if(!shader->hasDataParam(iter->name))
- continue;
- const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
- if(paramDesc.type != GPDT_FLOAT3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
- continue;
- material->setVec3(iter->name, iter->value, iter->arrayIdx);
- }
- for(auto iter = params->vec4Params.begin(); iter != params->vec4Params.end(); ++iter)
- {
- if(!shader->hasDataParam(iter->name))
- continue;
- const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
- if(paramDesc.type != GPDT_FLOAT4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
- continue;
- material->setVec4(iter->name, iter->value, iter->arrayIdx);
- }
- for(auto iter = params->mat3Params.begin(); iter != params->mat3Params.end(); ++iter)
- {
- if(!shader->hasDataParam(iter->name))
- continue;
- const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
- if(paramDesc.type != GPDT_MATRIX_3X3 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
- continue;
- material->setMat3(iter->name, iter->value, iter->arrayIdx);
- }
- for(auto iter = params->mat4Params.begin(); iter != params->mat4Params.end(); ++iter)
- {
- if(!shader->hasDataParam(iter->name))
- continue;
- const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
- if(paramDesc.type != GPDT_MATRIX_4X4 || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize)
- continue;
- material->setMat4(iter->name, iter->value, iter->arrayIdx);
- }
- for(auto iter = params->structParams.begin(); iter != params->structParams.end(); ++iter)
- {
- if(!shader->hasDataParam(iter->name))
- continue;
- const SHADER_DATA_PARAM_DESC& paramDesc = shader->getDataParamDesc(iter->name);
- if(paramDesc.type != GPDT_STRUCT || iter->arrayIdx < 0 || iter->arrayIdx >= paramDesc.arraySize || iter->elementSize != paramDesc.elementSize)
- continue;
- material->setStructData(iter->name, iter->value.data.get(), iter->value.size, iter->arrayIdx);
- }
- for(auto iter = params->samplerStateParams.begin(); iter != params->samplerStateParams.end(); ++iter)
- {
- if(!shader->hasObjectParam(iter->name))
- continue;
- const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->name);
- if(!Shader::isSampler(paramDesc.type))
- continue;
- material->setSamplerState(iter->name, iter->value);
- }
- for(auto iter = params->textureParams.begin(); iter != params->textureParams.end(); ++iter)
- {
- if(!shader->hasObjectParam(iter->name))
- continue;
- const SHADER_OBJECT_PARAM_DESC& paramDesc = shader->getObjectParamDesc(iter->name);
- if(!Shader::isTexture(paramDesc.type))
- continue;
- material->setTexture(iter->name, iter->value);
- }
- }
- material->mRTTIData = nullptr; // This will delete temporary data as it's stored in a unique ptr
- }
- std::shared_ptr<IReflectable> MaterialRTTI::newRTTIObject()
- {
- return MaterialManager::instance().create();
- }
- }
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