BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized %!s(int64=8) %!d(string=hai) anos
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Component.cs d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic %!s(int64=8) %!d(string=hai) anos
GameObject.cs 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized %!s(int64=8) %!d(string=hai) anos
MissingComponent.cs 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code %!s(int64=8) %!d(string=hai) anos
Prefab.cs 6a325c9f67 Properly handle root object for generic (non-scene) prefabs %!s(int64=9) %!d(string=hai) anos
RunInEditor.cs 92321a6b19 Updated manuals %!s(int64=9) %!d(string=hai) anos
Scene.cs 6a325c9f67 Properly handle root object for generic (non-scene) prefabs %!s(int64=9) %!d(string=hai) anos
SceneObject.cs 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized %!s(int64=8) %!d(string=hai) anos