BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 лет назад
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BsAsyncOpEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 лет назад
BsBuiltinComponentLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsBuiltinResourceLookup.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsEngineScriptLibrary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedComponent.h 01946d1a00 Getting the new component system to work 8 лет назад
BsManagedComponentRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 лет назад
BsManagedDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedResourceManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableArrayRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableDictionaryRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableFieldRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableListRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsManagedSerializableObjectInfo.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsManagedSerializableObjectInfoRTTI.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 лет назад
BsManagedSerializableObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsPixelDataEx.h d4e397920d AsyncOp & Texture are now auto-generated 8 лет назад
BsPlayInEditorManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAnimationClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAnimationCurves.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAssemblyManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAudioClip.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptBoneWeight.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptBuiltin.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 лет назад
BsScriptCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptCollisionData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptColor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptComponent.h 479e9cb3b2 More work on script binding generation 8 лет назад
BsScriptContextMenu.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptControllerCollision.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptCursor.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptDebug.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptEnginePrerequisites.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptFont.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptFontBitmap.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUICanvas.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIContent.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIContentImages.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIElement.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIElementStateStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIElementStyle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIFixedSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIFlexibleSpace.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIInputBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUILabel.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUILayout.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIListBox.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIProgressBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIScrollArea.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIScrollBar.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUISkin.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptGUISlider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUITexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIToggle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIToggleGroup.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGUIWidget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptGameObject.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 лет назад
BsScriptGameObjectManager.h 01946d1a00 Getting the new component system to work 8 лет назад
BsScriptHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptInputConfiguration.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptJointCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptLight.h 49a338f456 Area light sources (WIP) 8 лет назад
BsScriptLogEntry.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptManagedComponent.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 лет назад
BsScriptManagedResource.h 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code 8 лет назад
BsScriptMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptObject.h 5c8a8ab593 More work on documentation 8 лет назад
BsScriptObjectImpl.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPhysicsMaterial.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptPhysicsMesh.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptPhysicsQueryHit.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPixelUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPlainText.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptPrefab.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptProfilerOverlayInternal.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptRange.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptRenderTarget.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptRenderTexture.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptRenderTexture2D.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 лет назад
BsScriptRenderable.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 лет назад
BsScriptResource.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptResourceManager.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptResourceRef.h a2da2fe804 Removed different texture types from managed code, and replaced everything with a single Texture class, so it better matches C++ 8 лет назад
BsScriptResources.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptScene.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 лет назад
BsScriptScriptCode.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptSerializableArray.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableDictionary.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableField.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableList.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableProperty.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSerializableUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptShader.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptShaderInclude.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptSpriteTexture.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptStep.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptStringTable.h c32fc1fb57 Major refactor of how Resource types are exposed to C#, in order to make it significantly more streamlined for adding new Resource types 8 лет назад
BsScriptStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptTime.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptVector.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptVector2I.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptVirtualButton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsScriptVirtualInput.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 лет назад
BsTextureEx.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 лет назад