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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsPhysicsMaterial.h"
- namespace bs
- {
- /** @addtogroup ScriptInteropEngine
- * @{
- */
- /** Interop class between C++ & CLR for PhysicsMaterial. */
- class BS_SCR_BE_EXPORT ScriptPhysicsMaterial : public TScriptResource<ScriptPhysicsMaterial, PhysicsMaterial>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "PhysicsMaterial")
- /** Creates an empty, uninitialized managed instance of the resource interop object. */
- static MonoObject* createInstance();
- private:
- friend class ScriptResourceManager;
- friend class BuiltinResourceTypes;
- ScriptPhysicsMaterial(MonoObject* instance, const HPhysicsMaterial& material);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_CreateInstance(MonoObject* instance, float staticFriction,
- float dynamicFriction, float restitution);
- static float internal_GetStaticFriction(ScriptPhysicsMaterial* thisPtr);
- static void internal_SetStaticFriction(ScriptPhysicsMaterial* thisPtr, float value);
- static float internal_GetDynamicFriction(ScriptPhysicsMaterial* thisPtr);
- static void internal_SetDynamicFriction(ScriptPhysicsMaterial* thisPtr, float value);
- static float internal_GetRestitution(ScriptPhysicsMaterial* thisPtr);
- static void internal_SetRestitution(ScriptPhysicsMaterial* thisPtr, float value);
- };
- /** @} */
- }
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