BearishSun e78cf10282 Scene grid now renders behind the handles hace 10 años
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Win32 feba0092b2 Work on transparent windows and splash screen hace 10 años
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes hace 10 años
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) hace 10 años
BsComponent.h 7184765d9d Properly calculate bounds for managed Renderable components hace 10 años
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle hace 10 años
BsCoreApplication.h 3209476868 Save project on editor exit hace 10 años
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies hace 11 años
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part hace 10 años
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class hace 10 años
BsCoreRenderer.h e78cf10282 Scene grid now renders behind the handles hace 10 años
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab hace 10 años
BsCoreThread.h 84501eadb3 Properly exporting CoreThread's module to fix the problem where every library had its own instance hace 10 años
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsFontDesc.h 098f8865e1 Font C# interface hace 10 años
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles hace 10 años
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles hace 10 años
BsFontManager.h 098f8865e1 Font C# interface hace 10 años
BsFontRTTI.h 098f8865e1 Font C# interface hace 10 años
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation hace 10 años
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle hace 10 años
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected hace 10 años
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies hace 10 años
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation hace 10 años
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design hace 11 años
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders hace 10 años
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) hace 10 años
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers hace 10 años
BsGpuProgram.h 22aa527617 Validate renderable vertex inputs in the renderer hace 10 años
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL hace 10 años
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsHString.h 0ddc6c09b5 Working on new UI hace 10 años
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP hace 11 años
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too hace 11 años
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working hace 10 años
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library hace 10 años
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsImporter.h 9993f27e60 Splash screen functional hace 10 años
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer hace 11 años
BsInput.h df620543a7 Documentation hace 10 años
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input hace 10 años
BsMaterial.h 157fe12618 New core object sync seems to work for the most part hace 10 años
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly hace 11 años
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around hace 10 años
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer hace 10 años
BsMeshBase.h 0ddc6c09b5 Working on new UI hace 10 años
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design hace 11 años
BsMeshData.h 0ddc6c09b5 Working on new UI hace 10 años
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties hace 10 años
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshManager.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes hace 10 años
BsMultiRenderTexture.h 22aa527617 Validate renderable vertex inputs in the renderer hace 10 años
BsOSInputHandler.h 24434868e3 More handle fixes hace 11 años
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsParamBlocks.h 47147860b8 RenderBeast now uses manually created param buffers instead of retrieving them from a dummy shader hace 10 años
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL hace 10 años
BsPixelBuffer.h fc8f2b1eaf More documentation hace 11 años
BsPixelData.h 1f31bf9385 Documentation hace 10 años
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsPixelUtil.h 1f31bf9385 Documentation hace 10 años
BsPixelVolume.h 1f31bf9385 Documentation hace 10 años
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer hace 10 años
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies hace 10 años
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff hace 10 años
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff hace 10 años
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies hace 10 años
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation hace 10 años
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler hace 10 años
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation hace 11 años
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive hace 11 años
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown hace 11 años
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore hace 10 años
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsRawInputHandler.h a713a99a65 More documentation & input fixes hace 11 años
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs hace 10 años
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI hace 11 años
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed hace 10 años
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderTarget.h 1f31bf9385 Documentation hace 10 años
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class hace 10 años
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation hace 10 años
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation hace 10 años
BsRendererManager.h a3ab47f92a Fixing renderer initialization so that active renderer is known before importing builtin resources as BSLFX importer requires it hace 10 años
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation hace 10 años
BsRendererUtility.h 6487e23cb7 Finished code for rendering a full-screen quad hace 10 años
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded hace 10 años
BsResourceHandle.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them hace 10 años
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener hace 11 años
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing hace 10 años
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource hace 11 años
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library hace 10 años
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management hace 11 años
BsResources.h 4cdd9f1871 Project library will no longer try to unload resources during reimport, unless project library was the system that loaded them hace 10 años
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object hace 10 años
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) hace 10 años
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 hace 11 años
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists hace 10 años
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle hace 10 años
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library hace 10 años
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes hace 10 años
BsShaderManager.h 43c78bc4d0 WIP shader includes hace 10 años
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders hace 10 años
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsStringTable.h 4df779fdd5 Documentation hace 10 años
BsStringTableManager.h 4df779fdd5 Documentation hace 10 años
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window hace 10 años
BsSubMesh.h 0ddc6c09b5 Working on new UI hace 10 años
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core hace 10 años
BsTextData.h 7a6945b210 Added ScriptCode inspector hace 10 años
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData hace 10 años
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties hace 10 años
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData hace 10 años
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData hace 10 años
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename hace 11 años
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design hace 11 años
BsUUID.h ee9c441334 Proper UUID generation hace 10 años
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference hace 11 años
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer hace 11 años
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators hace 10 años
BsVertexDeclaration.h 22aa527617 Validate renderable vertex inputs in the renderer hace 10 años
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design hace 11 años
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement hace 11 años
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) hace 10 años
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) hace 11 años