#3d #game-engine #engine #gamedev

Marko Pintera 5f312797a4 D3D9 multisample enable and antialiased line support преди 13 години
CamelotClient 8b3a2497ae Removing createRenderWindow from RenderSystem преди 13 години
CamelotD3D11RenderSystem 0e72046097 Refactoring how Pass/RenderSystem and other classes handle render states. Part 1 преди 13 години
CamelotD3D9Renderer 5f312797a4 D3D9 multisample enable and antialiased line support преди 13 години
CamelotFBXImporter b848d9aca2 Moved Intermediate data folders преди 13 години
CamelotForwardRenderer 2f668d6cbe Added depth stencil state преди 13 години
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders преди 13 години
CamelotGLRenderer 8b3a2497ae Removing createRenderWindow from RenderSystem преди 13 години
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles преди 13 години
CamelotRenderer 5f312797a4 D3D9 multisample enable and antialiased line support преди 13 години
CamelotUtility c138b62b72 GLRenderSystem ported to x64 преди 13 години
CamelotRenderer.sln 6156f0c7a1 Added DX11 HardwareBufferManager & VertexDeclaration преди 13 години
Dependencies.txt d71ac4d2a8 OIS works преди 13 години
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms преди 13 години