CmMesh.cpp 8.4 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmMeshManager.h"
  9. #include "CmCoreThread.h"
  10. #include "CmAsyncOp.h"
  11. #include "CmAABox.h"
  12. namespace CamelotFramework
  13. {
  14. Mesh::Mesh()
  15. :mVertexData(nullptr), mIndexData(nullptr)
  16. {
  17. }
  18. Mesh::~Mesh()
  19. {
  20. }
  21. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data)
  22. {
  23. THROW_IF_NOT_CORE_THREAD;
  24. if(data.getTypeId() != TID_MeshData)
  25. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  26. const MeshData& meshData = static_cast<const MeshData&>(data);
  27. // Indices
  28. mIndexData = std::shared_ptr<IndexData>(cm_new<IndexData, PoolAlloc>());
  29. mIndexData->indexCount = meshData.getNumIndices();
  30. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  31. meshData.getIndexType(),
  32. mIndexData->indexCount,
  33. GBU_STATIC);
  34. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_WRITE_ONLY));
  35. UINT32 idxElementSize = meshData.getIndexElementSize();
  36. UINT32 indicesSize = meshData.getIndexBufferSize();
  37. UINT8* srcIdxData = meshData.getIndexData();
  38. memcpy(idxData, srcIdxData, indicesSize);
  39. mIndexData->indexBuffer->unlock();
  40. // Vertices
  41. mVertexData = std::shared_ptr<VertexData>(cm_new<VertexData, PoolAlloc>());
  42. mVertexData->vertexCount = meshData.getNumVertices();
  43. mVertexData->vertexDeclaration = meshData.createDeclaration();
  44. for(UINT32 i = 0; i <= meshData.getMaxStreamIdx(); i++)
  45. {
  46. if(!meshData.hasStream(i))
  47. continue;
  48. UINT32 streamSize = meshData.getStreamSize(i);
  49. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  50. mVertexData->vertexDeclaration->getVertexSize(i),
  51. mVertexData->vertexCount,
  52. GBU_STATIC);
  53. mVertexData->setBuffer(i, vertexBuffer);
  54. UINT8* srcVertBufferData = meshData.getStreamData(i);
  55. UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(GBL_WRITE_ONLY));
  56. UINT32 bufferSize = meshData.getStreamSize(i);
  57. memcpy(vertBufferData, srcVertBufferData, bufferSize);
  58. if(vertexBuffer->vertexColorReqRGBFlip())
  59. {
  60. UINT32 vertexStride = meshData.getVertexStride(i);
  61. for(INT32 semanticIdx = 0; semanticIdx < VertexBuffer::MAX_SEMANTIC_IDX; semanticIdx++)
  62. {
  63. if(!meshData.hasElement(VES_COLOR, semanticIdx, i))
  64. continue;
  65. UINT8* colorData = vertBufferData + meshData.getElementOffset(VES_COLOR, semanticIdx, i);
  66. for(UINT32 j = 0; j < mVertexData->vertexCount; j++)
  67. {
  68. UINT32* curColor = (UINT32*)colorData;
  69. (*curColor) = ((*curColor) & 0xFF00FF00) | ((*curColor >> 16) & 0x000000FF) | ((*curColor << 16) & 0x00FF0000);
  70. colorData += vertexStride;
  71. }
  72. }
  73. }
  74. vertexBuffer->unlock();
  75. }
  76. // Submeshes
  77. mSubMeshes.clear();
  78. for(UINT32 i = 0; i < meshData.getNumSubmeshes(); i++)
  79. {
  80. UINT32 numIndices = meshData.getNumIndices(i);
  81. if(numIndices > 0)
  82. {
  83. mSubMeshes.push_back(SubMesh(meshData.getIndexBufferOffset(i), numIndices, meshData.getDrawOp(i), mVertexData, mIndexData, true));
  84. }
  85. }
  86. }
  87. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  88. {
  89. THROW_IF_NOT_CORE_THREAD;
  90. if(data.getTypeId() != TID_MeshData)
  91. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  92. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  93. if(mIndexData)
  94. indexType = mIndexData->indexBuffer->getType();
  95. MeshData& meshData = static_cast<MeshData&>(data);
  96. if(mIndexData)
  97. {
  98. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  99. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  100. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  101. {
  102. UINT8* indices = nullptr;
  103. if(indexType == IndexBuffer::IT_16BIT)
  104. indices = (UINT8*)meshData.getIndices16(i);
  105. else
  106. indices = (UINT8*)meshData.getIndices32(i);
  107. memcpy(indices, &idxData[mSubMeshes[i].indexOffset * idxElemSize], mSubMeshes[i].indexCount * idxElemSize);
  108. }
  109. mIndexData->indexBuffer->unlock();
  110. }
  111. if(mVertexData)
  112. {
  113. auto vertexBuffers = mVertexData->getBuffers();
  114. UINT32 streamIdx = 0;
  115. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  116. {
  117. VertexBufferPtr vertexBuffer = iter->second;
  118. UINT32 bufferSize = vertexBuffer->getVertexSize() * vertexBuffer->getNumVertices();
  119. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  120. UINT8* dest = meshData.getStreamData(streamIdx);
  121. memcpy(dest, vertDataPtr, bufferSize);
  122. vertexBuffer->unlock();
  123. streamIdx++;
  124. }
  125. }
  126. }
  127. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  128. {
  129. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  130. if(mIndexData)
  131. indexType = mIndexData->indexBuffer->getType();
  132. MeshDataPtr meshData = cm_shared_ptr<MeshData, PoolAlloc>(mVertexData->vertexCount, indexType);
  133. meshData->beginDesc();
  134. if(mIndexData)
  135. {
  136. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  137. meshData->addSubMesh(mSubMeshes[i].indexCount, i);
  138. }
  139. if(mVertexData)
  140. {
  141. auto vertexBuffers = mVertexData->getBuffers();
  142. UINT32 streamIdx = 0;
  143. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  144. {
  145. VertexBufferPtr vertexBuffer = iter->second;
  146. UINT32 vertexSize = vertexBuffer->getVertexSize();
  147. UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
  148. for(UINT32 j = 0; j < numElements; j++)
  149. {
  150. const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
  151. VertexElementType type = element->getType();
  152. VertexElementSemantic semantic = element->getSemantic();
  153. UINT32 semanticIdx = element->getSemanticIdx();
  154. UINT32 offset = element->getOffset();
  155. UINT32 elemSize = element->getSize();
  156. meshData->addVertElem(type, semantic, semanticIdx, streamIdx);
  157. }
  158. streamIdx++;
  159. }
  160. }
  161. meshData->endDesc();
  162. return meshData;
  163. }
  164. const SubMesh& Mesh::getSubMesh(UINT32 subMeshIdx) const
  165. {
  166. THROW_IF_NOT_CORE_THREAD;
  167. if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
  168. {
  169. CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
  170. + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString((int)mSubMeshes.size()));
  171. }
  172. // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing because all submeshes
  173. // will share the same buffers
  174. return mSubMeshes[subMeshIdx];
  175. }
  176. const AABox& Mesh::getBounds() const
  177. {
  178. // TODO - Retrieve bounds for entire mesh (need to calculate them during creation)
  179. return AABox::BOX_EMPTY;
  180. }
  181. const AABox& Mesh::getBounds(UINT32 submeshIdx) const
  182. {
  183. // TODO - Retrieve bounds a specific sub-mesh (need to calculate them during creation)
  184. return AABox::BOX_EMPTY;
  185. }
  186. void Mesh::initialize_internal()
  187. {
  188. THROW_IF_NOT_CORE_THREAD;
  189. // TODO Low priority - Initialize an empty mesh. A better way would be to only initialize the mesh
  190. // once we set the proper mesh data (then we don't have to do it twice), but this makes the code less complex.
  191. // Consider changing it if there are performance issues.
  192. writeSubresource(0, *MeshManager::instance().getDummyMeshData());
  193. Resource::initialize_internal();
  194. }
  195. void Mesh::destroy_internal()
  196. {
  197. THROW_IF_NOT_CORE_THREAD;
  198. Resource::destroy_internal();
  199. }
  200. HMesh Mesh::dummy()
  201. {
  202. return MeshManager::instance().getDummyMesh();
  203. }
  204. /************************************************************************/
  205. /* SERIALIZATION */
  206. /************************************************************************/
  207. RTTITypeBase* Mesh::getRTTIStatic()
  208. {
  209. return MeshRTTI::instance();
  210. }
  211. RTTITypeBase* Mesh::getRTTI() const
  212. {
  213. return Mesh::getRTTIStatic();
  214. }
  215. /************************************************************************/
  216. /* STATICS */
  217. /************************************************************************/
  218. HMesh Mesh::create()
  219. {
  220. MeshPtr meshPtr = MeshManager::instance().create();
  221. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  222. }
  223. }