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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2019 Marko Pintera ([email protected]). All rights reserved. **********************//
- using BansheeEngine;
- namespace BansheeEditor
- {
- /** @addtogroup Inspector
- * @{
- */
- /// <summary>
- /// Displays GUI for a serializable property containing a quaternion, displayed as euler angles.
- /// </summary>
- public class InspectableEuler : InspectableField
- {
- private GUIVector3Field guiField;
- private InspectableState state;
- private Quaternion quatValue = Quaternion.Identity;
- /// <summary>
- /// Creates a new inspectable euler angle GUI for the specified property.
- /// </summary>
- /// <param name="parent">Parent Inspector this field belongs to.</param>
- /// <param name="title">Name of the property, or some other value to set as the title.</param>
- /// <param name="path">Full path to this property (includes name of this property and all parent properties).</param>
- /// <param name="depth">Determines how deep within the inspector nesting hierarchy is this field. Some fields may
- /// contain other fields, in which case you should increase this value by one.</param>
- /// <param name="layout">Parent layout that all the field elements will be added to.</param>
- /// <param name="property">Serializable property referencing the field whose contents to display.</param>
- public InspectableEuler(Inspector parent, string title, string path, int depth, InspectableFieldLayout layout,
- SerializableProperty property)
- : base(parent, title, path, SerializableProperty.FieldType.Quaternion, depth, layout, property)
- {
- }
- /// <inheritoc/>
- protected internal override void Initialize(int layoutIndex)
- {
- if (property.Type == SerializableProperty.FieldType.Quaternion)
- {
- guiField = new GUIVector3Field(new GUIContent(title));
- guiField.Value = quatValue.ToEuler();
- guiField.OnChanged += OnFieldValueChanged;
- guiField.OnConfirmed += OnFieldValueConfirm;
- guiField.OnFocusLost += OnFieldValueConfirm;
- layout.AddElement(layoutIndex, guiField);
- }
- }
- /// <inheritdoc/>
- public override InspectableState Refresh(int layoutIndex)
- {
- if (guiField != null && !guiField.HasInputFocus)
- {
- Quaternion quaternion = property.GetValue<Quaternion>();
- if (quaternion != quatValue)
- {
- guiField.Value = quaternion.ToEuler();
- quatValue = quaternion;
- }
- }
- InspectableState oldState = state;
- if (state.HasFlag(InspectableState.Modified))
- state = InspectableState.NotModified;
- return oldState;
- }
- /// <summary>
- /// Triggered when the user changes the field value.
- /// </summary>
- /// <param name="newValue">New value of the 3D vector field.</param>
- private void OnFieldValueChanged(Vector3 newValue)
- {
- quatValue = Quaternion.FromEuler(newValue);
- property.SetValue(quatValue);
- state |= InspectableState.ModifyInProgress;
- }
- /// <summary>
- /// Triggered when the user confirms input in the 3D vector field.
- /// </summary>
- private void OnFieldValueConfirm()
- {
- if (state.HasFlag(InspectableState.ModifyInProgress))
- state |= InspectableState.Modified;
- }
- }
- /** @} */
- }
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