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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2018 Marko Pintera ([email protected]). All rights reserved. **********************//
- using System;
- namespace BansheeEngine
- {
- /** @addtogroup Serialization
- * @{
- */
- /// <summary>
- /// Attribute that signifies if a property changes those changes might not be recognized by the parent object until
- /// the property setter is called. This lets the system (such as the inspector window) know that the value needs to be
- /// re-assigned to the property if any changes to it are made.
- /// </summary>
- [AttributeUsage(AttributeTargets.Property)]
- public sealed class ApplyOnDirty : Attribute { }
- /** @} */
- }
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