ApplyOnDirty.cs 813 B

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2018 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. using System;
  4. namespace BansheeEngine
  5. {
  6. /** @addtogroup Serialization
  7. * @{
  8. */
  9. /// <summary>
  10. /// Attribute that signifies if a property changes those changes might not be recognized by the parent object until
  11. /// the property setter is called. This lets the system (such as the inspector window) know that the value needs to be
  12. /// re-assigned to the property if any changes to it are made.
  13. /// </summary>
  14. [AttributeUsage(AttributeTargets.Property)]
  15. public sealed class ApplyOnDirty : Attribute { }
  16. /** @} */
  17. }