BearishSun 646d8b6b19 Properly transform and combine blend shapes on import %!s(int64=9) %!d(string=hai) anos
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BansheeCore 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BansheeEditor 92aca46056 Added morph shapes to Mesh %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging %!s(int64=9) %!d(string=hai) anos
BansheeEngine 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 646d8b6b19 Properly transform and combine blend shapes on import %!s(int64=9) %!d(string=hai) anos
BansheeFMOD cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth %!s(int64=9) %!d(string=hai) anos
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) %!s(int64=9) %!d(string=hai) anos
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio cde0fbf269 Fixing documentation errors %!s(int64=9) %!d(string=hai) anos
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
BansheeSL 4a45674df4 Selection overlay is now properly animated %!s(int64=9) %!d(string=hai) anos
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default %!s(int64=9) %!d(string=hai) anos
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization %!s(int64=9) %!d(string=hai) anos
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work %!s(int64=9) %!d(string=hai) anos
MBansheeEditor 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample %!s(int64=9) %!d(string=hai) anos
MBansheeEngine 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample %!s(int64=9) %!d(string=hai) anos
RenderBeast 9d73cc1da2 Various tweaks to the previous merge %!s(int64=9) %!d(string=hai) anos
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) %!s(int64=9) %!d(string=hai) anos
SBansheeEngine 0f25ea40a0 Added a way to sample a single frame of animation using Animation.Sample %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: %!s(int64=9) %!d(string=hai) anos