BearishSun 77fd1ec83a Added a way to create new resources in Library Window 10 år sedan
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 år sedan
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 år sedan
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 år sedan
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 år sedan
BsComponent.h 7466dd0d2f Documentation 10 år sedan
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 år sedan
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 år sedan
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 år sedan
BsCorePrerequisites.h 0f7c76eb01 When rendering reduce state switching when possible 10 år sedan
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback 10 år sedan
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 år sedan
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 år sedan
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 år sedan
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFont.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 år sedan
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 år sedan
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGameObject.h d4f4151761 Documentation 10 år sedan
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 år sedan
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 år sedan
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 år sedan
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 år sedan
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 år sedan
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 år sedan
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 år sedan
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHString.h 0ddc6c09b5 Working on new UI 10 år sedan
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 år sedan
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 år sedan
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 år sedan
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 år sedan
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 år sedan
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 år sedan
BsInput.h df620543a7 Documentation 10 år sedan
BsInputFwd.h df620543a7 Documentation 10 år sedan
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 år sedan
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 år sedan
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 år sedan
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMesh.h 0ddc6c09b5 Working on new UI 10 år sedan
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 år sedan
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 år sedan
BsMeshData.h 0ddc6c09b5 Working on new UI 10 år sedan
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 år sedan
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 år sedan
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 år sedan
BsOSInputHandler.h 24434868e3 More handle fixes 11 år sedan
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 år sedan
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 år sedan
BsPixelBuffer.h fc8f2b1eaf More documentation 11 år sedan
BsPixelData.h 1f31bf9385 Documentation 10 år sedan
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsPixelUtil.h 1f31bf9385 Documentation 10 år sedan
BsPixelVolume.h 1f31bf9385 Documentation 10 år sedan
BsPlatform.h 77fd1ec83a Added a way to create new resources in Library Window 10 år sedan
BsPrefab.h 1f31bf9385 Documentation 10 år sedan
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 år sedan
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 år sedan
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 år sedan
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 år sedan
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 år sedan
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 år sedan
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 år sedan
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 år sedan
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 år sedan
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 år sedan
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 år sedan
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 år sedan
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsRenderTarget.h 1f31bf9385 Documentation 10 år sedan
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 år sedan
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 år sedan
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 år sedan
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 år sedan
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 år sedan
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 år sedan
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 år sedan
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 år sedan
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 år sedan
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 år sedan
BsResources.h fb10aa71f2 Project Load/Unload (not tested) 10 år sedan
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 år sedan
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 år sedan
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 år sedan
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsSceneObject.h d4f4151761 Documentation 10 år sedan
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 år sedan
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 år sedan
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 år sedan
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 år sedan
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 år sedan
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 år sedan
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsStringTable.h 4df779fdd5 Documentation 10 år sedan
BsStringTableManager.h 4df779fdd5 Documentation 10 år sedan
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 år sedan
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 år sedan
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 år sedan
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 år sedan
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 år sedan
BsTexture.h 4df779fdd5 Documentation 10 år sedan
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 år sedan
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 år sedan
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 år sedan
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 år sedan
BsUUID.h ee9c441334 Proper UUID generation 10 år sedan
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 år sedan
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 år sedan
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 år sedan
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 år sedan
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 år sedan
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations 10 år sedan
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 år sedan