BearishSun 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution 8 tahun lalu
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Blit.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
Clear.bsl 088aacbffd Bugfix: Fix Vulkan complaining about an unused vertex attribute 8 tahun lalu
DebugDraw.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
Default.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 tahun lalu
DeferredDirectionalLight.bsl 7973d92b3d Bugfix: Directional light no longer incorrectly samples the GBuffer, causing the rendering to appear significantly lower resolution 8 tahun lalu
DeferredIBLFinalize.bsl 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 tahun lalu
DeferredIBLProbe.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 tahun lalu
DeferredIBLSetup.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 tahun lalu
DeferredIBLSky.bsl f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 tahun lalu
DeferredPointLight.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
Diffuse.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 tahun lalu
FlatFramebufferToTexture.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
IrradianceAccumulateCubeSH.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 tahun lalu
IrradianceAccumulateSH.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 tahun lalu
IrradianceComputeSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
IrradianceComputeSHFrag.bsl 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 tahun lalu
IrradianceEvaluate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
IrradianceProjectSH.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 tahun lalu
IrradianceReduceSH.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
LightGridLLCreation.bsl 4891a95151 Final big bulk of work for shadow mapping (Untested) 8 tahun lalu
LightGridLLReduction.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
MSAACoverage.bsl 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 tahun lalu
MSAACoverageStencil.bsl 1fe0027295 WIP: Getting OpenGL up to date 8 tahun lalu
PPBuildHiZ.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 tahun lalu
PPCreateTonemapLUT.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPDownsample.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPEncodeDepth.bsl b149802ac8 Feature: Depth range can now be encoded when rendering reflection probes 8 tahun lalu
PPEyeAdaptHistogram.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
PPEyeAdaptHistogramReduce.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
PPEyeAdaptation.bsl 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 tahun lalu
PPEyeAdaptationBasic.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 tahun lalu
PPEyeAdaptationBasicSetup.bsl b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 tahun lalu
PPFXAA.bsl 845452c806 Added FXAA 8 tahun lalu
PPGaussianBlur.bsl a5ac5b5584 DOF now works with MSAA 8 tahun lalu
PPGaussianDOFCombine.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPGaussianDOFSeparate.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPSSAO.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPSSAOBlur.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPSSAODownsample.bsl 824849ff57 Added upsampling to SSAO (untested) 8 tahun lalu
PPSSRResolve.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPSSRStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPSSRTrace.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
PPTonemapping.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
ReflectionCubeDownsample.bsl ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 tahun lalu
ReflectionCubeImportanceSample.bsl 2f7eef36ea Added importance sampling to SSR (non-temporal for now) 8 tahun lalu
ShadowDepthCube.bsl 517608073c Feature: Various improvements and fixes for shadow rendering 8 tahun lalu
ShadowDepthDirectional.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 tahun lalu
ShadowDepthNormal.bsl 4c16e8e817 Bugfix: Shadow rendering now works correctly and will account for animated meshes 8 tahun lalu
ShadowProject.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
ShadowProjectOmni.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
ShadowProjectStencil.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
Skybox.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
SpriteImageAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
SpriteImageNoAlpha.bsl 1523924732 Updated engine shaders to new BSL syntax 8 tahun lalu
SpriteLine.bsl cd0fb1257c Fixed sprite line rendering shader 8 tahun lalu
SpriteText.bsl af7e3c0606 Feature: Added 'alias' modified to BSL 8 tahun lalu
TetrahedraRender.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
TiledDeferredImageBasedLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
TiledDeferredLighting.bsl e605573591 Refactor: Shader variations are now defined directly in BSL files 8 tahun lalu
Transparent.bsl 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 tahun lalu