BearishSun f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting 8 years ago
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BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsImageBasedLighting.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsImageBasedLighting.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsLightProbes.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsLightRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsLightRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsObjectRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsObjectRendering.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsRenderBeast.cpp b52bd59e1d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 years ago
BsRenderBeast.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 years ago
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsRenderBeastIBLUtility.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsRenderBeastOptions.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 years ago
BsRenderCompositor.cpp f2a2f44533 Bugfix: Disabling both SSR and indirect lighting will no longer break lighting 8 years ago
BsRenderCompositor.h 3d6cceab7d WIP: Adding alternatives to existing compute shaders, in order to support older hardware and mobiles 8 years ago
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 years ago
BsRendererObject.h 3b0950d42b Refactor: Renderer materials now use GpuParams instead of GpuParamsSet 8 years ago
BsRendererScene.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsRendererScene.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor 8 years ago
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsRendererView.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsRendererView.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
BsShadowRendering.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsShadowRendering.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsStandardDeferredLighting.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
BsStandardDeferredLighting.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 years ago
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 years ago