BearishSun 3882f40373 Added bounds meshes to lights in the renderer há 10 anos atrás
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Win32 4f0d194556 Documentation há 10 anos atrás
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes há 10 anos atrás
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsComponent.h 7466dd0d2f Documentation há 10 anos atrás
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload há 10 anos atrás
BsCoreObject.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectManager.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsCorePrerequisites.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded há 10 anos atrás
BsCoreRenderer.h 6c9390b79b Dock overlay no longer uses the sim thread rendering callback há 10 anos atrás
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: há 10 anos atrás
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used há 10 anos atrás
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFont.h 098f8865e1 Font C# interface há 10 anos atrás
BsFontDesc.h 098f8865e1 Font C# interface há 10 anos atrás
BsFontImportOptions.h 4f0d194556 Documentation há 10 anos atrás
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsFontManager.h 098f8865e1 Font C# interface há 10 anos atrás
BsFontRTTI.h 098f8865e1 Font C# interface há 10 anos atrás
BsGameObject.h d4f4151761 Documentation há 10 anos atrás
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed há 10 anos atrás
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff há 10 anos atrás
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design há 11 anos atrás
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders há 10 anos atrás
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuParamDesc.h d1881075fa Various fixes to Renderer há 11 anos atrás
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsGpuProgram.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHString.h 0ddc6c09b5 Working on new UI há 10 anos atrás
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP há 11 anos atrás
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working há 10 anos atrás
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested há 11 anos atrás
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
BsInput.h df620543a7 Documentation há 10 anos atrás
BsInputFwd.h df620543a7 Documentation há 10 anos atrás
BsMaterial.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly há 11 anos atrás
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around há 10 anos atrás
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer há 10 anos atrás
BsMeshBase.h 0ddc6c09b5 Working on new UI há 10 anos atrás
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design há 11 anos atrás
BsMeshData.h 0ddc6c09b5 Working on new UI há 10 anos atrás
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties há 10 anos atrás
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshManager.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes há 10 anos atrás
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsOSInputHandler.h 24434868e3 More handle fixes há 11 anos atrás
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPass.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsPixelBuffer.h fc8f2b1eaf More documentation há 11 anos atrás
BsPixelData.h 1f31bf9385 Documentation há 10 anos atrás
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsPixelUtil.h 1f31bf9385 Documentation há 10 anos atrás
BsPixelVolume.h 1f31bf9385 Documentation há 10 anos atrás
BsPlatform.h 4f0d194556 Documentation há 10 anos atrás
BsPrefab.h 4f0d194556 Documentation há 10 anos atrás
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) há 10 anos atrás
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances há 10 anos atrás
BsPrefabUtility.h 4f0d194556 Documentation há 10 anos atrás
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler há 10 anos atrás
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive há 11 anos atrás
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown há 11 anos atrás
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore há 10 anos atrás
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsRawInputHandler.h a713a99a65 More documentation & input fixes há 11 anos atrás
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed há 10 anos atrás
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderTarget.h 1f31bf9385 Documentation há 10 anos atrás
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderWindow.h 98191c04eb Modified inspector drag and drop areas so they only trigger between components in order so they don't interfere with other drop operations, especially those for drop buttons há 10 anos atrás
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation há 10 anos atrás
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation há 10 anos atrás
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded há 10 anos atrás
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener há 11 anos atrás
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library há 10 anos atrás
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management há 11 anos atrás
BsResources.h f70ad040e9 Various fixes related to GUI array: há 10 anos atrás
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsSceneObject.h 4f0d194556 Documentation há 10 anos atrás
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform há 10 anos atrás
BsShader.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderManager.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsStringTable.h 4df779fdd5 Documentation há 10 anos atrás
BsStringTableManager.h 4df779fdd5 Documentation há 10 anos atrás
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window há 10 anos atrás
BsSubMesh.h 0ddc6c09b5 Working on new UI há 10 anos atrás
BsTechnique.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsTextData.h 7a6945b210 Added ScriptCode inspector há 10 anos atrás
BsTexture.h 4df779fdd5 Documentation há 10 anos atrás
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties há 10 anos atrás
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design há 11 anos atrás
BsUUID.h ee9c441334 Proper UUID generation há 10 anos atrás
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement há 11 anos atrás
BsViewport.h caabd3721e Fixing an issue with out-of-order core object syncing that was causing renderables to be invisible in very specific situations há 10 anos atrás
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) há 11 anos atrás