#3d #game-engine #engine #gamedev

Marko Pintera 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler пре 12 година
BansheeEngine f6a9ae7cf9 Reuse command queues in order to save on allocations пре 12 година
BansheeForwardRenderer f6a9ae7cf9 Reuse command queues in order to save on allocations пре 12 година
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CamelotClient 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use пре 12 година
CamelotCore 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler пре 12 година
CamelotD3D11RenderSystem f6a9ae7cf9 Reuse command queues in order to save on allocations пре 12 година
CamelotD3D9Renderer b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
CamelotEditor b19b034abb Added DebugRelease build пре 12 година
CamelotFBXImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotFontImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotFreeImgImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking пре 12 година
CamelotGLRenderer b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
CamelotOISInput acac9022f2 Fixed OIS preprocessor defines to get rid of dllexport warnings пре 12 година
CamelotUtility 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash пре 12 година
BansheeEngine.sln b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations пре 12 година
CSharpWrap.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc пре 12 година
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder пре 12 година
DrawHelper.txt 200d516c80 Added AABox debug draw rendering пре 12 година
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc пре 12 година
Notes.txt 12a7eb5e8e Made TextData thread safe пре 12 година
Opts.txt 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler пре 12 година
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
TODO.txt 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash пре 12 година
TODODoc.txt 47682e394e Work on GUIMenuBar пре 12 година
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI пре 13 година