#3d #game-engine #engine #gamedev

Marko Pintera 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 years ago
BansheeEngine f6a9ae7cf9 Reuse command queues in order to save on allocations 12 years ago
BansheeForwardRenderer f6a9ae7cf9 Reuse command queues in order to save on allocations 12 years ago
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CamelotClient 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use 12 years ago
CamelotCore 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 years ago
CamelotD3D11RenderSystem f6a9ae7cf9 Reuse command queues in order to save on allocations 12 years ago
CamelotD3D9Renderer b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 years ago
CamelotEditor b19b034abb Added DebugRelease build 12 years ago
CamelotFBXImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
CamelotFontImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
CamelotFreeImgImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking 12 years ago
CamelotGLRenderer b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 years ago
CamelotOISInput acac9022f2 Fixed OIS preprocessor defines to get rid of dllexport warnings 12 years ago
CamelotUtility 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 years ago
BansheeEngine.sln b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 years ago
CSharpWrap.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc 12 years ago
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder 12 years ago
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 years ago
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc 12 years ago
Notes.txt 12a7eb5e8e Made TextData thread safe 12 years ago
Opts.txt 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler 12 years ago
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
TODO.txt 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash 12 years ago
TODODoc.txt 47682e394e Work on GUIMenuBar 12 years ago
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 years ago