#3d #game-engine #engine #gamedev

Marko Pintera 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 years ago
CamelotClient 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 years ago
CamelotD3D11RenderSystem 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 years ago
CamelotD3D9Renderer 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 years ago
CamelotFBXImporter c06e053b50 Moved GLSL param parsing into a separate file 13 years ago
CamelotForwardRenderer a7e57abdbf Fixed a bunch of DX11 bugs 13 years ago
CamelotFreeImgImporter b848d9aca2 Moved Intermediate data folders 13 years ago
CamelotGLRenderer 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 years ago
CamelotOISInput 47f4d31dda Fixed x64 issue with window handles 13 years ago
CamelotRenderer 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 years ago
CamelotUtility 6b1f26b8ff Refactored Textures and GpuPrograms so they use destroy() for releasing resources 13 years ago
CamelotRenderer.sln f31858229c GL with new depth stencil works 13 years ago
Dependencies.txt d71ac4d2a8 OIS works 13 years ago
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms 13 years ago