#3d #game-engine #engine #gamedev

Marko Pintera 6ed43791cd Finished material parameter handles vor 12 Jahren
BansheeEngine d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps vor 12 Jahren
BansheeForwardRenderer f6a9ae7cf9 Reuse command queues in order to save on allocations vor 12 Jahren
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
CamelotClient 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use vor 12 Jahren
CamelotCore 6ed43791cd Finished material parameter handles vor 12 Jahren
CamelotD3D11RenderSystem bbded86fda Added gpu params for basic data types vor 12 Jahren
CamelotD3D9Renderer bbded86fda Added gpu params for basic data types vor 12 Jahren
CamelotEditor b19b034abb Added DebugRelease build vor 12 Jahren
CamelotFBXImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking vor 12 Jahren
CamelotFontImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking vor 12 Jahren
CamelotFreeImgImporter 453fc2fe21 write/readSubresource now accept GpuResourceData shared pointer which means the method no longer needs to be blocking vor 12 Jahren
CamelotGLRenderer b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations vor 12 Jahren
CamelotOISInput acac9022f2 Fixed OIS preprocessor defines to get rid of dllexport warnings vor 12 Jahren
CamelotUtility d43309ccb3 Fixed up stack allocator so it doesn't require you to manually initialize specific heaps vor 12 Jahren
BansheeEngine.sln b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations vor 12 Jahren
CSharpWrap.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc vor 12 Jahren
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder vor 12 Jahren
DrawHelper.txt 200d516c80 Added AABox debug draw rendering vor 12 Jahren
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc vor 12 Jahren
Notes.txt 12a7eb5e8e Made TextData thread safe vor 12 Jahren
Opts.txt bbded86fda Added gpu params for basic data types vor 12 Jahren
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
TODO.txt 373d04fa7a Fixed an issue in ProfilerOverlay where element removal wasn't working right and would cause a crash vor 12 Jahren
TODODoc.txt 47682e394e Work on GUIMenuBar vor 12 Jahren
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI vor 12 Jahren