Marko Pintera b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 jaren geleden
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GLSL b19b034abb Added DebugRelease build 12 jaren geleden
GLX 1e81bf9e05 13 jaren geleden
OSX 1e81bf9e05 13 jaren geleden
SDL 1e81bf9e05 13 jaren geleden
gtk 1e81bf9e05 13 jaren geleden
win32 c5f46545e8 A bunch more code ported to new alloc system 12 jaren geleden
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system 12 jaren geleden
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 jaren geleden
CmGLGpuBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 12 jaren geleden
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmGLHardwareBufferManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmGLIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGLMultiRenderTexture.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGLPixelBuffer.cpp 71002238ae Added default internal buffer alloc for PixelData 12 jaren geleden
CmGLPixelFormat.cpp bfef9f98a0 Fix for invalid operation errors: 12 jaren geleden
CmGLRenderSystem.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations 12 jaren geleden
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system 12 jaren geleden
CmGLRenderTexture.cpp c5f46545e8 A bunch more code ported to new alloc system 12 jaren geleden
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmGLTexture.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 jaren geleden
CmGLTextureManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 jaren geleden
CmGLVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden
CmWin32GLSupport.cpp aaa7d3e3d6 Refactored DX11 windows as well 12 jaren geleden
CmWin32Window.cpp 644a56c379 Fixed an issue where OpenGL draw calls would take longer and longer due to a vector that was never cleared 12 jaren geleden
glew.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 jaren geleden