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BearishSun 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated 8 жил өмнө
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Blit.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
Clear.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
DebugDraw.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
Default.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 жил өмнө
DeferredDirectionalLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
DeferredIBLFinalize.bsl.asset 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 жил өмнө
DeferredIBLProbe.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
DeferredIBLSetup.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
DeferredIBLSky.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
DeferredPointLight.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
Diffuse.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 жил өмнө
FlatFramebufferToTexture.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
IrradianceAccumulateCubeSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 жил өмнө
IrradianceAccumulateSH.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 жил өмнө
IrradianceComputeSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 жил өмнө
IrradianceComputeSHFrag.bsl.asset 52db9da338 Bugfix: Non-compute SH computations will now properly accumulate SH coefficients, resulting in correct indirect lighting calculations 8 жил өмнө
IrradianceEvaluate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
IrradianceProjectSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 жил өмнө
IrradianceReduceSH.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 жил өмнө
LightGridLLCreation.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
LightGridLLReduction.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
MSAACoverage.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
MSAACoverageStencil.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPBuildHiZ.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPCreateTonemapLUT.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPDownsample.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPEncodeDepth.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPEyeAdaptHistogram.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPEyeAdaptHistogramReduce.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPEyeAdaptation.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPEyeAdaptationBasic.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPEyeAdaptationBasicSetup.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPFXAA.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPGaussianBlur.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPGaussianDOFCombine.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPGaussianDOFSeparate.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPSSAO.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPSSAOBlur.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPSSAODownsample.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
PPSSRResolve.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPSSRStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPSSRTrace.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
PPTonemapping.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
ReflectionCubeDownsample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 жил өмнө
ReflectionCubeImportanceSample.bsl.asset 3f2ad96e63 Bugfix: Fixing flipped X face on cubemap when using OpenGL 8 жил өмнө
ShadowDepthCube.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 жил өмнө
ShadowDepthDirectional.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 жил өмнө
ShadowDepthNormal.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 жил өмнө
ShadowProject.bsl.asset 72f30322ca Bugfix: Spot light shadow maps filtering now works correctly, ensuring shadows are not pixelated 8 жил өмнө
ShadowProjectOmni.bsl.asset 517608073c Feature: Various improvements and fixes for shadow rendering 8 жил өмнө
ShadowProjectStencil.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
Skybox.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
SpriteImageAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
SpriteImageNoAlpha.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
SpriteLine.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
SpriteText.bsl.asset e605573591 Refactor: Shader variations are now defined directly in BSL files 8 жил өмнө
TetrahedraRender.bsl.asset 4c4e57de0d Bugfix: Removing incorrect variation from MSAACoverage shader 8 жил өмнө
TiledDeferredImageBasedLighting.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
TiledDeferredLighting.bsl.asset f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 жил өмнө
Transparent.bsl.asset 12c294d9c1 Refactor: Vertex input shaders are now handled in a much cleaner way 8 жил өмнө