BearishSun 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=10) %!d(string=hai) anos
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Gizmos 0edcf18610 Fixing collider gizmos scale %!s(int64=10) %!d(string=hai) anos
CustomHandle.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
DefaultHandle.cs 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=10) %!d(string=hai) anos
DefaultHandleManager.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
DrawGizmo.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
Gizmos.cs f92aa5938f Joint gizmos (not tested) %!s(int64=10) %!d(string=hai) anos
Handle.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
HandleDrawing.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
HandleSlider.cs 0a448db0af More work on improving documentation for Doxygen generation. %!s(int64=10) %!d(string=hai) anos
HandleSliderDisc.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
HandleSliderLine.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
HandleSliderPlane.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
Handles.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
MoveHandle.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
RotateHandle.cs d4a73eb5c6 Refactored arc drawing so both start and amount angle increase in the same direction %!s(int64=10) %!d(string=hai) anos
ScaleHandle.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
SceneAxesGUI.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
SceneAxesHandle.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
SceneCamera.cs d35fec301d Moving kinematic rigidbodies now works %!s(int64=10) %!d(string=hai) anos
SceneGizmos.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
SceneGrid.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
SceneHandles.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
SceneSelection.cs 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=10) %!d(string=hai) anos
SceneWindow.cs d35fec301d Moving kinematic rigidbodies now works %!s(int64=10) %!d(string=hai) anos