BearishSun 76f7e79516 Properly update animation proxy with morph shapes 9 yıl önce
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BansheeCore 76f7e79516 Properly update animation proxy with morph shapes 9 yıl önce
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 yıl önce
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 yıl önce
BansheeEditor 014bac08b8 Renderer can now handle morph animation 9 yıl önce
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 yıl önce
BansheeEngine b89005a830 Added morph shape curve evaluation 9 yıl önce
BansheeFBXImporter f696d10a67 Properly import morph shape curves 9 yıl önce
BansheeFMOD cde0fbf269 Fixing documentation errors 9 yıl önce
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 yıl önce
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 yıl önce
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 yıl önce
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 yıl önce
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 yıl önce
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 yıl önce
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
BansheeSL 4a45674df4 Selection overlay is now properly animated 9 yıl önce
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 yıl önce
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 yıl önce
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 yıl önce
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 yıl önce
MBansheeEditor e1d6a55d7a Fixing morph shape display in animation field selector 9 yıl önce
MBansheeEngine 87c5aec53e Array and list entries can now also be animated 9 yıl önce
RenderBeast 014bac08b8 Renderer can now handle morph animation 9 yıl önce
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) 9 yıl önce
SBansheeEngine b89005a830 Added morph shape curve evaluation 9 yıl önce
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 yıl önce