BearishSun 458c080129 Fixed manual param block generation across all APIs 10 anni fa
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Win32 feba0092b2 Work on transparent windows and splash screen 10 anni fa
BsBlendState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsCommandQueue.h ffc68fb6e0 Fix for GUI element enable/disable functionality not properly updating layout after changes 10 anni fa
BsCommonTypes.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 anni fa
BsComponent.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 anni fa
BsComponentRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 anni fa
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 anni fa
BsCoreObject.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsCoreObjectManager.h 157fe12618 New core object sync seems to work for the most part 10 anni fa
BsCorePrerequisites.h 951764f02e New DX11 window creation using the shared window class 10 anni fa
BsCoreRenderer.h 6138f391bf Adding more per-object parameters for rendering 10 anni fa
BsCoreSceneManager.h 0be19d24be Properly assign prefab link UUID when updating an existing prefab 10 anni fa
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 anni fa
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsDepthStencilState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsFont.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsFontDesc.h 098f8865e1 Font C# interface 10 anni fa
BsFontImportOptions.h e3f01f3c80 Font importing supports multiple render styles 10 anni fa
BsFontImportOptionsRTTI.h e3f01f3c80 Font importing supports multiple render styles 10 anni fa
BsFontManager.h 098f8865e1 Font C# interface 10 anni fa
BsFontRTTI.h 098f8865e1 Font C# interface 10 anni fa
BsGameObject.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 anni fa
BsGameObjectHandle.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 anni fa
BsGameObjectHandleRTTI.h 8042c0b9e3 Don't record an empty managed serializable diff if no changes are detected 10 anni fa
BsGameObjectManager.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 anni fa
BsGameObjectRTTI.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 anni fa
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anni fa
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 anni fa
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuParamDesc.h 8cea6e1db2 Manual parameter block contruction (WIP) 10 anni fa
BsGpuParams.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 anni fa
BsGpuProgram.h a50dc98156 Added a way to manually and easily construct GPU parameter block buffers 10 anni fa
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHString.h 0ddc6c09b5 Working on new UI 10 anni fa
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 anni fa
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anni fa
BsIconUtility.h d90ea6b4a0 .exe icon replacement finalized and working 10 anni fa
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 anni fa
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsImporter.h 9993f27e60 Splash screen functional 10 anni fa
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsInput.h df620543a7 Documentation 10 anni fa
BsInputFwd.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 anni fa
BsMaterial.h 157fe12618 New core object sync seems to work for the most part 10 anni fa
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anni fa
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 anni fa
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMesh.h 3882f40373 Added bounds meshes to lights in the renderer 10 anni fa
BsMeshBase.h 0ddc6c09b5 Working on new UI 10 anni fa
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anni fa
BsMeshData.h 0ddc6c09b5 Working on new UI 10 anni fa
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 anni fa
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 anni fa
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 anni fa
BsOSInputHandler.h 24434868e3 More handle fixes 11 anni fa
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsParamBlocks.h 458c080129 Fixed manual param block generation across all APIs 10 anni fa
BsPass.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 anni fa
BsPixelBuffer.h fc8f2b1eaf More documentation 11 anni fa
BsPixelData.h 1f31bf9385 Documentation 10 anni fa
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsPixelUtil.h 1f31bf9385 Documentation 10 anni fa
BsPixelVolume.h 1f31bf9385 Documentation 10 anni fa
BsPlatform.h b5b05448e1 Moved certain platform-specific functionality to the utility layer 10 anni fa
BsPrefab.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 anni fa
BsPrefabDiff.h a3cc2221ca Record SO transform and active state in prefab-diff 10 anni fa
BsPrefabDiffRTTI.h a3cc2221ca Record SO transform and active state in prefab-diff 10 anni fa
BsPrefabRTTI.h cff23180f3 Do not redundantly recurse during updateFromPrefab with larger prefab instance hierarchies 10 anni fa
BsPrefabUtility.h e3e5cac9cb Fix for invalid ID renaming during prefab diff generation 10 anni fa
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 anni fa
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anni fa
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anni fa
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anni fa
BsRasterizerState.h 508b74a040 Moved GUIManager rendering to a specialized core thread GUIManagerCore 10 anni fa
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 anni fa
BsRenderAPI.h 458c080129 Fixed manual param block generation across all APIs 10 anni fa
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anni fa
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderStateManager.h 4bfb7023eb Clear states in RenderStateManager before shutdown as states try to access that manager when they're destructed 10 anni fa
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderTarget.h 1f31bf9385 Documentation 10 anni fa
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsRenderWindow.h 951764f02e New DX11 window creation using the shared window class 10 anni fa
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 anni fa
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 anni fa
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 anni fa
BsResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 anni fa
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 anni fa
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 anni fa
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 anni fa
BsResourceMetaDataRTTI.h 2962eb1e81 Show resource name in GUIResourceField if the resource is not part of the project library 10 anni fa
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anni fa
BsResources.h a74ef4d6f8 Fixed a recently introduced resource loading issue 10 anni fa
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 anni fa
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 anni fa
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anni fa
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsSceneObject.h 95cea2ed0b Prefab diff now properly handles the case when a component added by the diff already exists 10 anni fa
BsSceneObjectRTTI.h 7ea46601de Modified GameObject deserialization so that it only generates a single handle data object shared among all handles, in order to make renaming possible without iterating through every single handle 10 anni fa
BsShader.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 anni fa
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 anni fa
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 anni fa
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsStringTable.h 4df779fdd5 Documentation 10 anni fa
BsStringTableManager.h 4df779fdd5 Documentation 10 anni fa
BsStringTableRTTI.h 77fd1ec83a Added a way to create new resources in Library Window 10 anni fa
BsSubMesh.h 0ddc6c09b5 Working on new UI 10 anni fa
BsTechnique.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 anni fa
BsTextData.h 7a6945b210 Added ScriptCode inspector 10 anni fa
BsTexture.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 anni fa
BsTextureImportOptions.h 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties 10 anni fa
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsTextureManager.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 anni fa
BsTextureRTTI.h 970146ef27 Added a way to initialize a texture with a pre-existing PixelData 10 anni fa
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anni fa
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 anni fa
BsUUID.h ee9c441334 Proper UUID generation 10 anni fa
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anni fa
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anni fa
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 anni fa
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anni fa
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 anni fa
BsViewport.h 2fd89957eb Refactored core object sync so it is faster by not iterating over all core objects every frame (WIP) 10 anni fa
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 anni fa