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- #include "CmVertexBuffer.h"
- #include "CmColor.h"
- #include "CmException.h"
- #include "CmHardwareBufferManager.h"
- #include "CmRenderSystem.h"
- #include "CmVertexDeclarationRTTI.h"
- namespace BansheeEngine
- {
- VertexBuffer::VertexBuffer(UINT32 vertexSize, UINT32 numVertices, GpuBufferUsage usage, bool useSystemMemory)
- : HardwareBuffer(usage, useSystemMemory), mNumVertices(numVertices), mVertexSize(vertexSize)
- {
- mSizeInBytes = mVertexSize * numVertices;
- }
- }
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