BearishSun 059d757ac5 Added a way to find scene objects by name 10 年之前
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年之前
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年之前
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年之前
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 年之前
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 年之前
BsManagedResource.h eb562f23fc Documentation 10 年之前
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 年之前
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 年之前
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedResourceRTTI.h eb562f23fc Documentation 10 年之前
BsManagedSerializableArray.h a9b0455b1c Documentation 10 年之前
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 年之前
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前
BsManagedSerializableDiff.h 4527457d2f Documentation 10 年之前
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableList.h 4527457d2f Documentation 10 年之前
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 年之前
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 年之前
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 年之前
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators 10 年之前
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 年之前
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 年之前
BsScriptAsyncOp.h 598f1785c6 Documentation 10 年之前
BsScriptBoneWeight.h 598f1785c6 Documentation 10 年之前
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 年之前
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 年之前
BsScriptColor.h 598f1785c6 Documentation 10 年之前
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptContextMenu.h 598f1785c6 Documentation 10 年之前
BsScriptCursor.h 598f1785c6 Documentation 10 年之前
BsScriptDebug.h 598f1785c6 Documentation 10 年之前
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 年之前
BsScriptGUIButton.h 9565409788 Documentation 10 年之前
BsScriptGUIContent.h 9565409788 Documentation 10 年之前
BsScriptGUIElement.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 年之前
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 年之前
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 年之前
BsScriptGUILabel.h e3d3e734a2 Documentation 10 年之前
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 年之前
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 年之前
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 年之前
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 年之前
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 年之前
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 年之前
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 年之前
BsScriptGUITexture.h e3d3e734a2 Documentation 10 年之前
BsScriptGUIToggle.h 200ca8179a WIP project window 10 年之前
BsScriptGUIToggleGroup.h 8cc7fecd61 Saving a scene properly re-loads the scene 10 年之前
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 年之前
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 年之前
BsScriptInput.h 8dbbf30c09 Documentation 10 年之前
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 年之前
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 年之前
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptMeshData.h a2831fc54b Documentation 10 年之前
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 年之前
BsScriptObjectImpl.h a2831fc54b Documentation 10 年之前
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 年之前
BsScriptPixelData.h a2831fc54b Documentation 10 年之前
BsScriptPixelUtility.h a2831fc54b Documentation 10 年之前
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 年之前
BsScriptRenderTarget.h a2831fc54b Documentation 10 年之前
BsScriptRenderTexture.h a2831fc54b Documentation 10 年之前
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 年之前
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 年之前
BsScriptResource.h fcbefc5c89 Added editor's dirty resource management system 10 年之前
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 年之前
BsScriptScene.h 059d757ac5 Added a way to find scene objects by name 10 年之前
BsScriptSceneObject.h 059d757ac5 Added a way to find scene objects by name 10 年之前
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableField.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableList.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 年之前
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 年之前
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 年之前
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects 10 年之前
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 年之前
BsScriptTexture.h 6d0bba2023 Documentation 10 年之前
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 年之前
BsScriptTime.h 6d0bba2023 Documentation 10 年之前
BsScriptVector.h 6d0bba2023 Documentation 10 年之前
BsScriptVector2I.h 6d0bba2023 Documentation 10 年之前
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 年之前
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 年之前