BearishSun f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects пре 8 година
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ClearHandleAlpha.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
DockDropOverlay.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
GizmoPicking.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
GizmoPickingAlpha.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
IconGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
LineGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
LineHandle.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
PickingAlphaCullCCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
PickingAlphaCullCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
PickingAlphaCullNone.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
PickingCullCCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
PickingCullCW.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
PickingCullNone.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
SceneGrid.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
Selection.bsl.asset f764a40947 Bugfix: Selection rendering in the editor now works properly for animated objects пре 8 година
SolidGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
SolidHandle.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
TextGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година
WireGizmo.bsl.asset 423adce917 Bugfix: Ensuring shader input & output naming matches in GLSL, in order to resolve a pipeline validation issue when using Mesa drivers пре 8 година