Marko Pintera 79961694d3 Started work on C# object serialization vor 12 Jahren
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
Win32 abc644c627 Modal windows vor 12 Jahren
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren
CmApplication.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 12 Jahren
CmBindableGpuParamBlock.cpp b0b11a73da Allocating GpuParams and especially bindable copy of GpuParams will now cause much less alocations vor 12 Jahren
CmBindableGpuParams.cpp 99f545b06f Added frame allocator vor 12 Jahren
CmBlendState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmCPUProfiler.cpp 6ad504f1b3 Profiler containers now use ProfilerAlloc so their allocations arent counted by the profiler vor 12 Jahren
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmCommandQueue.cpp f63561bf5c Asnyc ops are only created when actually needed (to save on allocations) vor 12 Jahren
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret vor 12 Jahren
CmCoreObject.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 12 Jahren
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmCoreThread.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 12 Jahren
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor vor 12 Jahren
CmDefaultRenderQueue.cpp 545fa74084 First steps with the DebugDraw system vor 12 Jahren
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret vor 12 Jahren
CmDepthStencilState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmEventQuery.cpp 04132bc6d9 Queries WIP vor 12 Jahren
CmFont.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmFontImportOptions.cpp c22edb2db2 Work on ProjectLibrary vor 12 Jahren
CmFontManager.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier vor 12 Jahren
CmGameObject.cpp 1fafaa92a6 A lot more work on GameObject serialization vor 12 Jahren
CmGameObjectHandle.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) vor 12 Jahren
CmGameObjectManager.cpp da4647aaff Better handling when deserializing invalid game object handles vor 12 Jahren
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuParam.cpp 564bb9b499 GUI and debug draw now use parameter handles for faster way of setting material parameters vor 12 Jahren
CmGpuParamBlock.cpp bbded86fda Added gpu params for basic data types vor 12 Jahren
CmGpuParamBlockBuffer.cpp 9205a99b69 Gpu param block is now tied to param block buffer vor 12 Jahren
CmGpuParams.cpp 99f545b06f Added frame allocator vor 12 Jahren
CmGpuProgInclude.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmGpuProgIncludeImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier vor 12 Jahren
CmGpuProgram.cpp bbded86fda Added gpu params for basic data types vor 12 Jahren
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuProgramImporter.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier vor 12 Jahren
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates vor 12 Jahren
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system vor 12 Jahren
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting vor 12 Jahren
CmHighLevelGpuProgram.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmImporter.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmIndexData.cpp 1265f65506 Reorganized how renderer works (using RenderOperations) vor 12 Jahren
CmInput.cpp 047dd0ffcd Added proper timestamps for OIS input events vor 12 Jahren
CmMaterial.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmMesh.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmMeshBase.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created vor 12 Jahren
CmMeshData.cpp 9392e45805 Better sub-mesh handling for Meshes vor 12 Jahren
CmMeshHeap.cpp 8992a08462 Fixed a serious issue with MeshHeap where queries would trigger more and more callbacks every frame vor 12 Jahren
CmMeshManager.cpp ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization vor 12 Jahren
CmMeshRTTI.h d7cf519627 Started work on MeshHeap and transient meshes vor 12 Jahren
CmMultiRenderTexture.cpp 6b1dfdc6be Refactored RenderTarget a bit to make is prettier (no real funcionality added) vor 12 Jahren
CmOSInputHandler.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmPass.cpp 99f545b06f Added frame allocator vor 12 Jahren
CmPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData vor 12 Jahren
CmPixelUtil.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect vor 12 Jahren
CmPixelVolume.cpp 3fed3402b3 Refactored and renamed Box, Int2, Rect and FRect #2 (SVN being silly) vor 12 Jahren
CmPlatform.cpp 3bd69f2da6 A lot more work on ProjectLibrary and ResourceTreeView vor 12 Jahren
CmPlatformWndProc.cpp abc644c627 Modal windows vor 12 Jahren
CmProfiler.cpp 5fa7bee5a7 Refactored Math vor 12 Jahren
CmQueryManager.cpp 7214304ace Added Timer queries vor 12 Jahren
CmRasterizerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmRenderQueue.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems vor 12 Jahren
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting vor 12 Jahren
CmRenderSystem.cpp e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced vor 12 Jahren
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes vor 12 Jahren
CmRenderSystemManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 12 Jahren
CmRenderTarget.cpp a7eff80522 Added the ability to sort cameras and render targets vor 12 Jahren
CmRenderTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmRenderWindow.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) vor 12 Jahren
CmRenderWindowManager.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue vor 12 Jahren
CmRenderer.cpp 2b14aca1e0 Added basic drop overlay mesh and material vor 12 Jahren
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmResource.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmResourceHandle.cpp ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier vor 12 Jahren
CmResourceManifest.cpp 6a24e0d39a ProjectLibrary save/load vor 12 Jahren
CmResources.cpp 6a24e0d39a ProjectLibrary save/load vor 12 Jahren
CmSamplerState.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmSceneManager.cpp 79961694d3 Started work on C# object serialization vor 12 Jahren
CmSceneObject.cpp 3f992cf16f Tested GameObject serialization/deserialization (And cloning) vor 12 Jahren
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting vor 12 Jahren
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system vor 12 Jahren
CmTextData.cpp 32ed0bb976 Refactored ResourceHandle a bit to make it easier to understand and use vor 12 Jahren
CmTexture.cpp f0ef4bc642 Imported and user-created resources will now get registered in Resources as loaded resources. Meaning "unload" needs to be called to properly release them. vor 12 Jahren
CmTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) vor 12 Jahren
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmTimerQuery.cpp 04132bc6d9 Queries WIP vor 12 Jahren
CmTransientMesh.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems vor 12 Jahren
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace vor 12 Jahren
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData vor 12 Jahren
CmVertexDataDesc.cpp 404bcd6671 Better way of initializing MeshData vor 12 Jahren
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 vor 12 Jahren
CmViewport.cpp 3294c5f20f Ensured that GUIArea and GUIWidget use Viewport for determining size, instead of window (which was only there for input purposes) vor 12 Jahren
CmWin32FolderMonitor.cpp 2813c3e712 Fixing a nasty race condition in FolderMonitor (condition variable was being deleted during notify_one() call) vor 12 Jahren
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) vor 13 Jahren