BearishSun 7b7b8ab0d9 Don't clear scene object selection when handle is released 9 years ago
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BansheeCore 61a7c5ef2d Fixing mesh creation 9 years ago
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 years ago
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 years ago
BansheeEditor 92aca46056 Added morph shapes to Mesh 9 years ago
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 years ago
BansheeEngine 1eb3a2f6f3 Resource hot-swap for animation clips 9 years ago
BansheeFBXImporter 92aca46056 Added morph shapes to Mesh 9 years ago
BansheeFMOD cde0fbf269 Fixing documentation errors 9 years ago
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 years ago
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 years ago
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 years ago
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 years ago
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
BansheeSL 4a45674df4 Selection overlay is now properly animated 9 years ago
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 years ago
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 years ago
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
MBansheeEditor 7b7b8ab0d9 Don't clear scene object selection when handle is released 9 years ago
MBansheeEngine c170418a1c Merge branch 'master' of https://github.com/MarcoROG/BansheeEngine into MarcoROG-master 9 years ago
RenderBeast 9d73cc1da2 Various tweaks to the previous merge 9 years ago
SBansheeEditor 9d73cc1da2 Various tweaks to the previous merge 9 years ago
SBansheeEngine 92aca46056 Added morph shapes to Mesh 9 years ago
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 years ago