BearishSun 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 éve
..
Win32 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsAnimation.h 508ce0444b More work on user manuals 8 éve
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioClip.h d0e98c524b Added support for compression when saving resources 8 éve
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 éve
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsAudioSource.h ed349dbc99 More work on user manuals 9 éve
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBlendState.h c1e8500a49 More work on developer manuals 8 éve
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCamera.h a4c6d018cb Added reflection cubemap filtering for skybox 8 éve
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCJoint.h e51517f40e More work on user manuals 9 éve
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCLight.h 49a338f456 Area light sources (WIP) 8 éve
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 éve
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes 8 éve
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored 8 éve
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSkybox.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 éve
BsCSkyboxRTTI.h 3e10138c98 Added a skybox component 8 éve
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCamera.h ae757a15ef Started work on shadow mapping 8 éve
BsCameraRTTI.h a4c6d018cb Added reflection cubemap filtering for skybox 8 éve
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI 9 éve
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCommonTypes.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 éve
BsComponent.h bb6b9d1185 Fixing clang compilation errors 8 éve
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project 9 éve
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 éve
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 éve
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject 9 éve
BsCorePrerequisites.h b905718c34 Skybox related fixes 8 éve
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 éve
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use 9 éve
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDepthStencilState.h c1e8500a49 More work on developer manuals 8 éve
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsDistanceJoint.h e51517f40e More work on user manuals 9 éve
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 éve
BsFont.h edc5726aac More work on user manuals 9 éve
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks 9 éve
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 éve
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader 9 éve
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsGpuProgramRTTI.h bb6b9d1185 Fixing clang compilation errors 8 éve
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsHardwareBuffer.h 12037d7ba2 Buffer copy operations now execute on the provided command buffer instead of the transfer queue, similar to textures 8 éve
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsHingeJoint.h e51517f40e More work on user manuals 9 éve
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsInput.h 05e0207f0f More work on user manuals 9 éve
BsInputFwd.h ef59933827 More work on user manuals 9 éve
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsLight.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 éve
BsLightRTTI.h 49a338f456 Area light sources (WIP) 8 éve
BsMaterial.h d4e397920d AsyncOp & Texture are now auto-generated 8 éve
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) 9 éve
BsMaterialParams.h cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport 8 éve
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. 9 éve
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 éve
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 éve
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 éve
BsMeshUtility.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 éve
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsPass.h 0e8f4b8b57 More work on the documentation 8 éve
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysics.h bb6b9d1185 Fixing clang compilation errors 8 éve
BsPhysicsCommon.h 39627c97f2 More work on user manuals 9 éve
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPixelData.h d4e397920d AsyncOp & Texture are now auto-generated 8 éve
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPixelUtil.h ec7d23c815 Fixing an issue with texture compression and mipmap generation 8 éve
BsPixelVolume.h 5fa245888c PixelFormat, PixelData and PixelVolume types are now auto-generated in C# 8 éve
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used 9 éve
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsRasterizerState.h c1e8500a49 More work on developer manuals 8 éve
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsReflectionProbe.h cf2934f786 Skybox and ReflectionProbe components exposed to C# 8 éve
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling 8 éve
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA 8 éve
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 éve
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values 9 éve
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsRenderable.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 éve
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsRenderer.h a4c6d018cb Added reflection cubemap filtering for skybox 8 éve
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. 8 éve
BsRendererMeshData.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 éve
BsResource.h d0e98c524b Added support for compression when saving resources 8 éve
BsResourceHandle.h d4e397920d AsyncOp & Texture are now auto-generated 8 éve
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsResources.h d0e98c524b Added support for compression when saving resources 8 éve
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSamplerState.h d516e39cc3 More tweaks to cubemap importance sampling 8 éve
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSavedResourceData.h d0e98c524b Added support for compression when saving resources 8 éve
BsSavedResourceDataRTTI.h d0e98c524b Added support for compression when saving resources 8 éve
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes 8 éve
BsSceneObject.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 éve
BsSceneObjectRTTI.h 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized 8 éve
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSkybox.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 éve
BsSkyboxRTTI.h abf3c6d06f Added a property to modify brightness of the image-based sky light 8 éve
BsSliderJoint.h e51517f40e More work on user manuals 9 éve
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSphericalJoint.h e51517f40e More work on user manuals 9 éve
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsStringTableManager.h 39627c97f2 More work on user manuals 9 éve
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTechnique.h 2b24d071f0 More renames of core thread objects 9 éve
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) 9 éve
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsTexture.h 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually 8 éve
BsTextureImportOptions.h 602fa39878 Dropping support for reflection filtering on import 8 éve
BsTextureImportOptionsRTTI.h 602fa39878 Dropping support for reflection filtering on import 8 éve
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used 9 éve
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies 9 éve
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix 9 éve
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsUtility.h 65b502721c Added an utility for searching all components of a certain type in the scene object tree 8 éve
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVertexDataDesc.h d611dbe10a Added UV coordinates and tangent frame to built-in mesh types 8 éve
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects 9 éve
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs 9 éve