BearishSun 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 éve
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BsEngineScriptLibrary.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 éve
BsGameResourceManager.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 éve
BsManagedComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 éve
BsManagedComponentRTTI.h 4e1e58c98b Saving/Loading scene now properly restore managed object values 10 éve
BsManagedDiff.h 9a0e9b0b78 Linked native and managed diff 10 éve
BsManagedResource.h eb562f23fc Documentation 10 éve
BsManagedResourceManager.h c369197bb8 Fixed an issue where event connections weren being properly released in some cases 10 éve
BsManagedResourceMetaData.h 598f1785c6 Documentation 10 éve
BsManagedResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedResourceRTTI.h eb562f23fc Documentation 10 éve
BsManagedSerializableArray.h a9b0455b1c Documentation 10 éve
BsManagedSerializableArrayRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedSerializableDictionary.h 4527457d2f Documentation 10 éve
BsManagedSerializableDictionaryRTTI.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 éve
BsManagedSerializableDiff.h 4527457d2f Documentation 10 éve
BsManagedSerializableDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedSerializableField.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsManagedSerializableFieldRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedSerializableList.h 4527457d2f Documentation 10 éve
BsManagedSerializableListRTTI.h 6e07e7bd02 Refactored managed serialization so objects can be in serialized format without a backing managed instance 10 éve
BsManagedSerializableObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 éve
BsManagedSerializableObjectInfo.h 1c0c2110aa Added GUISkin C# wrapper and proper C# resource support 10 éve
BsManagedSerializableObjectInfoRTTI.h 2c35a0c825 Removed all the unused allocators 10 éve
BsManagedSerializableObjectRTTI.h 9a0e9b0b78 Linked native and managed diff 10 éve
BsScriptAssemblyManager.h a92c1b167f Added GUIDictionaryField (WIP) 10 éve
BsScriptAsyncOp.h 598f1785c6 Documentation 10 éve
BsScriptBoneWeight.h 598f1785c6 Documentation 10 éve
BsScriptBuiltin.h d8d5034b30 Added a way to add basic 3D primitives to the scene 10 éve
BsScriptCamera.h 5efdd7772b Added Camera inspector 10 éve
BsScriptColor.h 598f1785c6 Documentation 10 éve
BsScriptComponent.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 éve
BsScriptContextMenu.h 598f1785c6 Documentation 10 éve
BsScriptCursor.h 598f1785c6 Documentation 10 éve
BsScriptDebug.h 598f1785c6 Documentation 10 éve
BsScriptEnginePrerequisites.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsScriptFont.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptFontBitmap.h 098f8865e1 Font C# interface 10 éve
BsScriptGUIButton.h 9565409788 Documentation 10 éve
BsScriptGUIContent.h 9565409788 Documentation 10 éve
BsScriptGUIElement.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsScriptGUIElementStateStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptGUIElementStyle.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptGUIFixedSpace.h 9565409788 Documentation 10 éve
BsScriptGUIFlexibleSpace.h 9565409788 Documentation 10 éve
BsScriptGUIInputBox.h 4bb91ca22b All GUI input elements (managed and native) now have an event triggering when user confirms input 10 éve
BsScriptGUILabel.h e3d3e734a2 Documentation 10 éve
BsScriptGUILayout.h 011fa7a847 Added a GUIArray object to simplify creating generic GUI for arrays (Not tested) 10 éve
BsScriptGUILayoutUtility.h e3d3e734a2 Documentation 10 éve
BsScriptGUIListBox.h e99b926919 Added multi-select list boxes (untested) 10 éve
BsScriptGUIProgressBar.h e3d3e734a2 Documentation 10 éve
BsScriptGUIRenderTexture.h e3d3e734a2 Documentation 10 éve
BsScriptGUIScrollArea.h 92f71af102 Fixed an issue where ScriptGUIScrollArea child layout's interop object wasn't being cleaned up 10 éve
BsScriptGUISkin.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptGUISlider.h bf16de13f1 Added a GUISliderField and extended normal sliders with a range and step increment 10 éve
BsScriptGUITexture.h e3d3e734a2 Documentation 10 éve
BsScriptGUIToggle.h 200ca8179a WIP project window 10 éve
BsScriptGUIToggleGroup.h e3d3e734a2 Documentation 10 éve
BsScriptGameObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 éve
BsScriptGameObjectManager.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 éve
BsScriptHString.h fedd162d57 Various bug fixes relating to new project loading system: 10 éve
BsScriptInput.h 8dbbf30c09 Documentation 10 éve
BsScriptInputConfiguration.h 8dbbf30c09 Documentation 10 éve
BsScriptLight.h 0ddc6c09b5 Working on new UI 10 éve
BsScriptManagedResource.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptMaterial.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptMesh.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptMeshData.h a2831fc54b Documentation 10 éve
BsScriptObject.h 778de71b66 Reverting game object finalizer fix as another solution is needed 10 éve
BsScriptObjectImpl.h a2831fc54b Documentation 10 éve
BsScriptObjectManager.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 éve
BsScriptPixelData.h a2831fc54b Documentation 10 éve
BsScriptPixelUtility.h a2831fc54b Documentation 10 éve
BsScriptPlainText.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptPrefab.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptProfilerOverlayInternal.h 817756bb69 Renamed Light/Renderable/Camera so their component and non-component versions have better names 10 éve
BsScriptRenderTarget.h a2831fc54b Documentation 10 éve
BsScriptRenderTexture.h a2831fc54b Documentation 10 éve
BsScriptRenderTexture2D.h a2831fc54b Documentation 10 éve
BsScriptRenderable.h 4511ec8735 Renderable inspector (not tested) 10 éve
BsScriptResource.h fcbefc5c89 Added editor's dirty resource management system 10 éve
BsScriptResourceManager.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptResources.h 03cfee9d17 Added a way to transparently load resources from managed code when in editor or standalone 10 éve
BsScriptScene.h fcbefc5c89 Added editor's dirty resource management system 10 éve
BsScriptSceneObject.h 2fd1e02aad Managed SceneObject instances are now kept alive until underlying scene object is destroyed 10 éve
BsScriptScriptCode.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptSerializableArray.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableDictionary.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableField.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableList.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableObject.h 6d0bba2023 Documentation 10 éve
BsScriptSerializableProperty.h 6f6648e223 Lots of fixes related to list/dictionary GUI refactor 10 éve
BsScriptSerializableUtility.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptShader.h 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 éve
BsScriptSpriteTexture.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptStringTable.h bb3af44595 Added a generic way to create new instance of serializable objects 10 éve
BsScriptStringTableManager.h 6d0bba2023 Documentation 10 éve
BsScriptTexture.h 6d0bba2023 Documentation 10 éve
BsScriptTexture2D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptTexture3D.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptTextureCube.h 5387d9c3d8 Script resources now keep a reference to their managed instance until they're unloaded 10 éve
BsScriptTime.h 6d0bba2023 Documentation 10 éve
BsScriptVector.h 6d0bba2023 Documentation 10 éve
BsScriptVector2I.h 6d0bba2023 Documentation 10 éve
BsScriptVirtualButton.h 6d0bba2023 Documentation 10 éve
BsScriptVirtualInput.h 6d0bba2023 Documentation 10 éve