BearishSun 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals 9 年之前
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BansheeCore 7df08fef41 Fixing tangent frame generation so it properly accumulates tangents/normals 9 年之前
BansheeD3D11RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年之前
BansheeD3D9RenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年之前
BansheeEditor 014bac08b8 Renderer can now handle morph animation 9 年之前
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 年之前
BansheeEngine b89005a830 Added morph shape curve evaluation 9 年之前
BansheeFBXImporter f696d10a67 Properly import morph shape curves 9 年之前
BansheeFMOD cde0fbf269 Fixing documentation errors 9 年之前
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年之前
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 年之前
BansheeGLRenderAPI a9d20707e7 Mesh normals and tangents now use 8-bit unorm data format instead of the 32-bit floating point format, in order to reduce GPU bandwidth 9 年之前
BansheeMono 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 年之前
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 年之前
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 年之前
BansheePhysX 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
BansheeSL 4a45674df4 Selection overlay is now properly animated 9 年之前
BansheeUtility 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 年之前
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 年之前
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 年之前
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 年之前
MBansheeEditor e1d6a55d7a Fixing morph shape display in animation field selector 9 年之前
MBansheeEngine 87c5aec53e Array and list entries can now also be animated 9 年之前
RenderBeast 014bac08b8 Renderer can now handle morph animation 9 年之前
SBansheeEditor f593815e4a Animate objects by moving them directly in scene view or editing their properties (Animation window record mode) 9 年之前
SBansheeEngine b89005a830 Added morph shape curve evaluation 9 年之前
CMakeLists.txt 8a65b3de98 Skeletal animation now functional: 9 年之前